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Water Attributes
Atlas96 edited this page Dec 13, 2025
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26 revisions
- Water Color | Master color control, overrides individual color control, such as foam color or post process color
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Smoothness | Should stay at
~0.95 - 1, water is not a dull looking surface -
Reflectivity | How bright SSR and cubemaps appear on water surface. Keep relatively low, at
~0.25 - 0.5
- Enable Soft Intersection Toggle | Enables soft intersection between water surface and objects penetrating the water surface, high recommended to enable this
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Soft Intersection Intensity | Changes how soft the fade is between water surface and penetrating geometry, keep around
~0.2 - 0.4
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⚠️ Warning regarding waves⚠️ | Keeping this setting enabled when any type of wave is enabled will result in an offset from where the soft intersection is displayed on the water surface, and where it actually is. So, if waves are enabled, it is highly recommended to disable soft intersection.
- Toggle | Mask out ring around objects in front of water surface
- None | Used for Quest, if you plan to make water for Quest, set Distortion Mode to None
- Regular | Use this for most cases
- Chromatic Aberration | More costly than regular, but provides realistic Chromatic Aberration for water surface
- Toggle | Only disable SSR on large water planes. SSR on large transparent surfaces is costly, and, the SSR will lag behind where it truly is in game
- Enable BRDF Map Toggle | Enabled changing how light is reflected off the water surface. This effect can make your water look strange if not used in proper scenario
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BRDF Ramp | Ramp used for BRDF lighting, try out the two included BRDF ramps at
LitMAS Water/Assets/Textures/Other/BRDF Ramps