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Atlas96 edited this page Dec 13, 2025 · 9 revisions

Waves

Waves

Control the appearance of 3D waves on the water surface


Wave Modes:

Gerstner

Waves that resemble the larger waves of an ocean

  • Number of Waves | Adjust the number of waves in the waves calculation, leaving at 8 works fine
  • Steepness | Height of individual waves, ~10 - 15 works best
  • Wavelength | Size of individual waves, value largely depends on water volume size, starting around 3.5 is recommended
  • Amplitude | Linear size of each wave, keep relatively low at ~0.05 - 0.1
  • Speed | Value depends on preference, starting around 1 - 3 works well
WavesGerstenr

3D Texture

Derive waves from a 3D texture

  • Displacement 3D Texture | 3D texture waves are derived from, use included example one to get started
  • Displacement Tiling | How many 3D texture waves there across water surface, value largely depends on preference and water volume size
  • Wave Speed | Value depends on preference, starting around .5 - 1 works well
  • Wave Height | Height of 3D texture waves, higher the value the more pointy the waves become, keep relatively low, ~0.25 - 75
Waves3DTexture

Gerstner + 3D Texture

Gerstner and 3D Texture waves combined

  • Settings for both previously explained above
Gerstner+3DTexture

Noise

Waves derived from procedural noise texture

  • Noise Waves Speed | Value depends on preference, starting around ~0.075 - 0.25 works well
  • Noise Waves Scale | Value depends on water volume size, starting at 10
  • Noise Waves Height | Value (once again) depends on water volume size and preference, starting around 2 - 8 works well
  • Noise Waves Direction | Direction noise waves flow in, manual adjustment is required to suit your preference
WavesNoise

Dynamic Ripple Waves

Waves derived from the Dynamic Ripples render texture

  • Dynamic Ripple Wave Height | Height of dynamic ripple waves, since they are just ripples, this should remain low, ~0.275 - 0.4
  • Water plane notice | Dynamic Ripple Waves need a high-poly water plane to properly show up without being pointy, click Assign High Poly Water Plane to automatically assign a high-poly plane to your water volume
WavesDynamicRipples

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