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Normals
Atlas96 edited this page Dec 13, 2025
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9 revisions
- Enable Anti-Tile Toggle | Help prevent normal map tiling by enabling this toggle. Works best on small water volumes
- Water Flow X | How fast water flows on the X plane
- Water Flow Y | How fast water flows on the Y plane
- Enable Micro Normals Toggle | Enables Micro Normals
- Micro Normal Map | Using the same normal as the regular normals will work well
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Tiling | Keep high,
~50 - 50 -
Micro Normal Close Fade Distance | Keep at
0unless you have a different setup -
Micro Normal Far Fade Distance | Keep around
4-5unless you have a different setup
- Refer to Dynamic Ripples page to get started
Rain Drop Ripples are located in the Other category at the bottom of the list
- Enable Rain Drop Ripples Toggle | Enables Rain Drop Ripples
- Rain Drop Ripple Tiling | Smaller for smaller pools, larger for larger pools. Rain drop ripples with small tiling will not be visible at a distance, so consider the size of your pool
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Rain Drop Ripple Intensity | Changes intensity of rain drop ripple normals, depends on how hard you want it to be raining,
2 - 5 -
Rain Drop Ripple Speed | Since the rain drop ripples are a flipbook texture, higher speeds look better.
25 - 35 -
Distorted UV Influence | How much Distorted UV's influence the rain drop ripples, keep relatively low,
~0.1 - 0.25