You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
These objects make up the backbone of the Hexmaps.
They are hexagons.
In map implementations they should contain any information relevant specifically to that environment like
weather
landscape
terrain
or other such things. Points of interest on a map (such as settlements) should be stored as Entities - not as attributes on the hex.
radius: the 'radius' of the hexagon. This is the distance from the center to any one of the vertices. When a Hex is constructed, this attribute should be the drawscale of a Hexmap.
vertices: a list of the Hexes vertices (as Points).
Class Methods
There are none. Hexes don't do anything, they just are.