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Map Types Page

Ben Smithers edited this page Mar 20, 2020 · 4 revisions

Home > Map Types

Default Map Type(s)

Creating Map Types

Not really recommended at this point in time. Maybe soon though.

Layering

Use this as a reference for choosing a proper Z-level when drawing labels, hexes, rivers, et cetera.

  • < 0 - Hexes. Hexes should be the lowest thing drawn. They create a completely opaque background to the map, and so care should be taken to not put anything behind them! Regardless, the entire negative space will be reserved for hexes for the possibility of hex-layering (and an isometric art style).

  • 0 - Default. Without specifying a z-value with setZValue method on a QScene item, it will be here.

  • 2-4: Paths.

  • 5-7: Entities.

  • 8-9: Region borders and color

  • 10 - Outlines.

  • 15 - Region Names

  • 20 - Cursors.

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