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fortunez edited this page Aug 13, 2011
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2 revisions
Buildmode allows infinite tile range placement and is extremely easy.
Add this in your ModClass.cs
case "build": if (!(parameter == "on")) { Player.tileRangeY = 5; Player.tileRangeX = 4; } Player.tileRangeY = 0x1869f; Player.tileRangeX = 0x1869f;
It works well with debugmode and allows you to destory and place blocks anywhere on the map.
NEW ## , different way that dosent require ModClass.cs
Locate public static int tileRangeY in player, its near the top. change it to
public static int tileRangeY = 9999;
and
public static int tileRangeX = 9999;
they should be right next to each other.
-Fortunez