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CloudHopper edited this page Aug 14, 2011
·
2 revisions
Code:
case "empty":
for (int i = Convert.ToInt32(parameter); i < Main.player[Main.myPlayer].inventory.Length; i++)
{
Main.player[Main.myPlayer].inventory[i] = new Item();
}
Usage:
/empty 1
This would empty every slot in your inventory except the 1st one, starting from the top left going horizontally.