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[Resource] Projectile IDs

Blake Borgelt edited this page Jun 22, 2013 · 5 revisions

Description

The following IDs can be set for Items using the .shoot variable. It defines what happens if you left-click holding that weapon. Please be sure to use this with a shooting weapon, otherwise the projectile may not fly correctly.

This is a little outdated, check here for an updated list.

Projectiles [ID: Name]

1: Arrow

2: Flaming Arrow

3: Shuriken

4: Unholy Arrow

5: Holy Arrow (not yet implemented)

6: Enchanted Boomerang

7: Vile Thorn

8: Vile Thorn (short)

9: Starfury Star

10: Blue Particles

11: Vile Particles

12: Fallen Star

13: Hook

14: Gun Bullet

15: Fire Ball

16: Magic Missile

17: Move/Remove Dirt

18: Space Gun Bullets

19: Flamerang

20: Space Gun Bullets

21: Bone

22: Water

23: Harpoon

24: Spiky Ball

25: Ball-O-Hurt

26: Blue Moon

27: Water Bolt

28: Bomb

29: TNT

30: Grenade

31: Sand ("overpowered")

32: Ivy Whip

33: Thorn Chakrum

34: Fire Lash

35: Sun Fury

36: Meteorite Shot

37: Sticky Bomb

38: Harpy Feather

39: Mud Block

40: Ash Block

41: Hellfire Arrows (?)

42: Sand Block

43: Tombstone

44: Demon Scythe (No damage to enemies, could be enemy demon scythe?)

45: Demon Scythe

46: Dark Lance

47: Trident

48: Throwing Knife

49: Spear

50: Green Glowstick

51: Tiny Brown Pellet

52: Wooden Boomerang

53: Blue Glowstick

54: Poisoned Knife

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