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Blake Borgelt edited this page Jun 22, 2013
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5 revisions
Description
The following IDs can be set for Items using the .shoot variable. It defines what happens if you left-click holding that weapon.
Please be sure to use this with a shooting weapon, otherwise the projectile may not fly correctly.
This is a little outdated, check here for an updated list.
Projectiles [ID: Name]
1: Arrow
2: Flaming Arrow
3: Shuriken
4: Unholy Arrow
5: Holy Arrow (not yet implemented)
6: Enchanted Boomerang
7: Vile Thorn
8: Vile Thorn (short)
9: Starfury Star
10: Blue Particles
11: Vile Particles
12: Fallen Star
13: Hook
14: Gun Bullet
15: Fire Ball
16: Magic Missile
17: Move/Remove Dirt
18: Space Gun Bullets
19: Flamerang
20: Space Gun Bullets
21: Bone
22: Water
23: Harpoon
24: Spiky Ball
25: Ball-O-Hurt
26: Blue Moon
27: Water Bolt
28: Bomb
29: TNT
30: Grenade
31: Sand ("overpowered")
32: Ivy Whip
33: Thorn Chakrum
34: Fire Lash
35: Sun Fury
36: Meteorite Shot
37: Sticky Bomb
38: Harpy Feather
39: Mud Block
40: Ash Block
41: Hellfire Arrows (?)
42: Sand Block
43: Tombstone
44: Demon Scythe (No damage to enemies, could be enemy demon scythe?)