Goto recipies class and change:
public static int maxRecipes = ***;
Add the ammount of items you want to craft.
Then add a recipie above
newRecipe.createItem.SetDefaults("Mug"); newRecipe.createItem.stack = 1; newRecipe.requiredItem[0].SetDefaults("Glass"); newRecipe.requiredTile[0] = 0x11; addRecipe();
I made a new item so heres what mine looked like (2 ways to craft)
newRecipe.createItem.SetDefaults("Phoenix pipe"); newRecipe.createItem.stack = 1; newRecipe.requiredItem[0].SetDefaults("Blowpipe"); newRecipe.requiredItem[0].SetDefaults("Gel"); addRecipe(); newRecipe.createItem.SetDefaults("Phoenix pipe"); newRecipe.createItem.stack = 1; newRecipe.requiredItem[0].SetDefaults("Gel"); addRecipe();
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