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EN 5 2 Home Module
This module provides each player with a personal home list and supports a default home.
Unlike warp, home is fully per-player data. Each player only sees and manages their own homes.
If the server supports long-term fixed locations such as bases, farms, shops, or outposts, home is usually one of the highest-frequency features. Default home also makes return-to-base more convenient.
/sethome <name>
/home <name>
/delhome <name>
/renamehome <name> <newName>
/defaulthome <name>
/homesMainly related: home.enabled, home.playerMaximum, home.deleteInvalid, teleporting.delay, teleporting.cooldown.
When /home is called without a name, default home is used. home.playerMaximum limits how many homes one player can store. With home.deleteInvalid=true, invalid homes are cleaned during storage load.
Beyond teleport itself, this module includes complete management operations: rename, delete, default assignment, and list display. Actual teleport execution still follows global delay and cooldown.
If default home is not set, /home without argument does not auto-pick one. Also, when a home dimension becomes invalid, whether it is auto-removed depends on home.deleteInvalid.
Chinese version: 5-2-Home-Module