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EN 5 8 Wild

EasterGhost edited this page Jul 18, 2026 · 1 revision

Wild Module

中文版本 | English version

Function

Wild is a long-range random teleport for broad exploration. It is independent from short-range /rtp: Wild samples distant chunks, loads them in bounded batches, and selects a safe destination from surface candidates.

Commands

/wild
/tpcancel

/tpcancel can cancel the current Wild operation while it is waiting, loading, or searching.

Configuration

/tpc enable wild
/tpc disable wild
/tpc config wild minRadius <blocks>
/tpc config wild maxRadius <blocks>

The default minimum radius is 512 and the default maximum is 4096. Minimum radius cannot be lower than 128; maximum radius cannot exceed Minecraft's 30000000 world-coordinate boundary; minimum is never kept above maximum.

Execution Model

Wild uses the player's position and dimension at command execution as its center. It can submit up to 4 candidate batches, sampling 4 chunks per batch and 8 random surface columns per chunk. Chunks are not reused within one search.

Candidate chunks are prepared with controlled tickets and asynchronous chunk loading, and only a bounded number of ready batches are processed per tick. Destination selection uses surface height and validates standing support, body space, unsafe blocks, world border, and whether the original dimension is still valid. If several safe candidates exist, one is selected randomly.

Wild follows global teleporting.delay and teleporting.cooldown, but uses its own chunk-loading and safety path. It is not affected by teleporting.preloadEnabled, preloadRadiusChunks, or defaultSafetyCheck. If the player disconnects, changes dimension, or runs /tpcancel, the operation and its loading resources are cleaned up.

Dimensions with a natural ceiling do not support Wild; the Nether, for example, returns target unavailable. Use RTP for nearby random movement and Wild for exploration over much larger distances.

TeleportCommandsFabric

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