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EN 5 5 WorldSpawn
中文版本 | English version
This module teleports players to the spawn point of the world configured in settings.
It is useful as a unified return point or default gathering point, especially on multi-dimension servers where worldspawn should always target a specific world.
Useful when the server does not want players to return to "current-dimension spawn", but to a fixed configured world.
/worldspawn
/worldspawn <disableSafetyCheck>
/tpc config worldspawn world <worldId>Mainly related: worldSpawn.enabled, worldSpawn.world_id, teleporting.delay, teleporting.cooldown, teleporting.preloadEnabled, and teleporting.defaultSafetyCheck.
If target dimension does not exist, teleport fails. Command parameters can choose whether to skip safety checks.
Whether the system tries to find a safer landing point depends on teleporting.defaultSafetyCheck and teleporting.preloadEnabled. By default, both are disabled, so /worldspawn uses the target world spawn directly. If target preloading and default safety checks are enabled, the system first tries to find a nearby safe landing point. Actual teleport execution still follows global delay/cooldown.
This module depends on correct worldSpawn.world_id. If players are sent to an unexpected world, the problem is usually target dimension config, not command parsing itself.