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EN 5 4 Warp
中文版本 | English version
This module provides server-wide shared warp points, maintained by admins and used directly by players.
It fits repeated-access public destinations such as cities, market areas, event zones, or shared infrastructure. Compared to home, warp is public infrastructure rather than private points.
When a server wants a stable public teleport network, warp is usually the best fit.
/warp <name>
/warps
/warps <page>
/warps filter prefix <letter>
/warps filter dimension <dimension>
/warps sort <name|sequence> [asc|desc]
/setwarp <name>
/delwarp <name>
/renamewarp <name> <newName>
/updatewarp <name>
/mapwarp <name> <true|false>
/gwarpmap <name> <true|false>Mainly related: warp.enabled, warp.maximum, warp.deleteInvalid, teleporting.delay, teleporting.cooldown, teleporting.preloadEnabled, teleporting.defaultSafetyCheck.
warp.maximum=0 means unlimited warps. /setwarp, /delwarp, /renamewarp, and /updatewarp are admin maintenance commands. With warp.deleteInvalid=true, an invalid warp is deleted if a warp teleport finds that its target world is unavailable. Storage loading preserves warps even if a dimension is not available yet.
When players run /warp, global delay/cooldown still applies. The default target safety behavior is controlled by teleporting.defaultSafetyCheck, but target safety checks only run when target preloading is enabled. This module includes teleport behavior and content lifecycle (naming, rename, delete, in-place update, invalid cleanup). /warps supports paging, filtering, and sorting. Admins can open a per-warp management page for update and confirmed deletion while preserving the original page, filter, and sort context. The dimension filter accepts raw world ids and the short aliases overworld, nether, and end.
If map integration is enabled, /mapwarp controls whether the current player keeps seeing one specific warp on their own map, while /gwarpmap <name> <true|false> directly controls whether that warp should continue syncing as a public waypoint for everyone. Admins can also view and toggle global map visibility from the /warps page.
If players report a warp "not found", distinguish between name mismatch and invalid dimension target. With warp.deleteInvalid enabled, invalid entries are removed when a teleport attempt finds that the target world is unavailable.