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EN 5 6 RTP
中文版本 | English version
This module searches for random targets within configured radius and attempts safe teleport.
It is commonly used on exploration/survival/event servers to spread player positions or provide non-fixed mobility.
When server wants players to explore naturally outside central areas, or provide controlled random movement, rtp fits well.
/rtp
/wildMainly related: rtp.enabled, rtp.maxRadius, rtp.minRadius, teleporting.delay, teleporting.cooldown.
/wild is an alias of /rtp. rtp.maxRadius and rtp.minRadius together define the search range. Both must be at least 1. If no usable target can be found after attempts, command fails.
Random teleport is not "pick any point and go". It searches for standable/safe locations in allowed range. More complex terrain or stricter constraints generally increase failure probability. Actual teleport execution still follows global delay/cooldown. RTP uses its own random-destination safety logic and is not affected by teleporting.defaultSafetyCheck or the target teleport preload switch.
If players often report /rtp failure, first check whether rtp.maxRadius and rtp.minRadius are set appropriately or unreasonable. In extreme terrain/restricted environments, finding valid points is naturally harder.