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EN SF_LINK

FuryNocturnTV (Tare Fernandez) edited this page Feb 12, 2026 · 1 revision

๐ŸšŒ SF_LINK (Charged Bus) Concept

The SF_LINK is the nervous system of Studio Fury. In standard ComfyUI workflows, the wires multiply exponentially (one wire for the Model, another for CLIP, another for VAE, another for the Prompt...).

SF_LINK solves this by packaging everything into a single "charged" flow.

๐Ÿ› ๏ธ How does it work?

When you start a project with the Project Manager, you create a Bus. This bus travels through the nodes collecting and delivering information:

  1. Initial Loading: The Project Manager injects the base CLIP and VAE.

  2. Accumulation: Each Add Entity node adds a "passenger" to the bus (a character with its prompt and format).

  3. Execution: The Director Engine reads the entire bus and generates the assets sequentially.

๐Ÿ’Ž Advantages

  • Overall Order: Reduces wire crossings by 80%.

  • Consistency: All nodes use the exact same CLIP and VAE defined at the beginning.

  • Scalability: You can add 20 characters to the bus simply by chaining Add Entity nodes.

Pro Tip: The bus is mutable. You can modify the CLIP mid-stream and it will only affect downstream nodes.

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