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EN Tutorial
In this tutorial, you'll learn Studio Fury's core philosophy: "Create once, use forever". We'll generate a character, save it, and make it ready for use in multiple scenes.
Generate "Kael," a futuristic warrior, and save his .fury asset so you never have to generate it again.
-
Add a
Project Managernode. -
Connect your favorite
Checkpoint(Model) andVAE. -
In the
project_namefield, type:Academia_Fury.
This will automatically create the /output/StudioFury/Academia_Fury/ folder.
-
Add an
Add Entitynode. -
Connect the
BUSoutput of the Project Manager to thecharged_businput of the Add Entity. -
Configuration:
entity_id: Kael_Warrior (This will be the file name).
entity_type: character.
scene_orientation: Select Portrait (9:16).
- Prompts:
- Use the
Advanced Promptnode to create a detailed description and connect it, or type directly into the text widget.
-
Add the
Director Enginenode. -
Connect the bus coming from
Add Entityto the Director's input. -
Set
quality_presetto HD (720px) for a quick test. -
Connect the
MODELoutput of Checkpoint to the Director.
-
Add the
Smart Savernode. -
Connect the bus coming from the
Director Engine(the bus passes through the Director and carries the results). -
Make sure
save_actionis set to SAVE.
Click the Queue Prompt button.
-
You will see the
Project Managerstart the system in the console. -
The
Director Enginewill generate Kael. -
The
Smart Saverwill saveKael_Warrior.png(for viewing) andKael_Warrior.fury(for use).
Go to your ComfyUI/output/StudioFury/Academia_Fury/Characters/ folder.
There's Kael! Now you can delete all spawn nodes and use an Asset Loader to instantly summon Kael in your next compositing stream.