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Releases: Interkarma/daggerfall-unity

Daggerfall Unity 0.14.5 Beta

30 Oct 23:29
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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with bug fixes and performance enhancements. Version 0.14.5 is intended to be a stable beta for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

Mod Compatibility

If you find a mod not compatible or broken by this release, please contact the mod author on Nexus or Released Mods on forums.

Featured Changes

andrew-raphael-lukasik - Terrain and Foliage Performance Improvements #2421 #2436

Two key changes provide faster terrain and foliage generation while player is exploring Daggerfall's overworld. The first is enabling [BurstCompile] for existing jobs. Burst is a compiler that translates IL Job code into native code. As the terrain system runs heavily on Job code, this is a nice boost to loading times and when streaming terrain. According to the author, Job code is about 10x faster and loading times are around 20% - 40% faster.

Before Burst (about 5 seconds total work)
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After Burst (about 0.4 seconds total work)
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The second change is refactoring wilderness foliage billboard mesh generation to use a a Burst-compiled multithreaded setup. What this means is that setting up foliage for new terrain chunks is several times faster and takes less time from the main thread.

Before (about 260ms)
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After (about 30ms)
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These are very nice changes and will benefit everyone with faster loads and smoother terrain streaming. Congratulations to Andrew for all the hard work on this one!

Numidium - Remove Stutter When Switching Weapons Between Hands #2394

Another performance improvement. When switching weapons (default H key), DFU would previously reload weapon images every time. This was to keep memory use low as weapon animation textures could take up a lot of memory, especially if modded, but introduced a stutter when switching hands as the new weapon textures had to be converted on the fly. Numidium has added a caching scheme so the two equipped weapons remain cached, removing the stutter.

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Interkarma - Allow Renaming Buildings on Automap 1f56eef

You can now double-click on named building labels on the automap and edit their name. You can use this feature to track the quality of a store, or just make an important note.

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To remove the name edit, double-click label again and delete your custom text. An empty label will revert to the original name. Label tooltip will always display original name.

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General Fixes & Improvements

Pango

  • Update set_jump and set_grav commands to display correct default values in help #2409
  • Fix flying enemies fall damage #2431
  • Fix text in multiple quests #2413 #2414 #2424

breakfastitem

jefetienne & argonius2

  • Add Joystick "Back" Button binding #2407

jefetienne

  • Exclude modifier keys from being used in AnyKey methods #2437

andrew-raphael-lukasik

  • Improvement: Mod compilation error message #2432

KABoissonneault

  • Fixed regression where City watch lost its human sounds (HALT) #2412
  • Added a "generator" customization point for PopulationManager #2419

Interkarma

  • Raise SyntheticTimeIncrease at end of vampirism infection to fix unintended item decay and constant effect time jumping d454a83
  • Resync permanent Item status at pickup time for slain Foe 3ed8ce6
  • Continue loading game even if one or more quests fail to load b8c553d
  • Clear quest-related corpse markers after quest ends 703c665
  • Do not select "Generic Temple" as a random faction for Person resources 91fc7ae
  • Allow certain quest messages popups to only display one time ffe906a

Daggerfall Unity 0.14.4 Beta

16 Aug 04:35
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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.4 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

Featured Changes

Magicono43 - Weapon HUD Animations Mod Support #2391

Mod support for making it possible through a mod with texture replacements to add unique HUD animation frames for the various different vanilla weapons. So instead of only being able to replace the entire group of the generic "long-blade" animations that most bladed weapons use, the modder can specify through texture naming if they want to replace the animations for say the Claymore and Katana so they look different from one another on the HUD. Or even adding unique HUD animations for the vanilla weapon artifacts and enchanted magic weapons.

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A custom steel katana image. Credit: RealAKP and magicono43

KABoissonneault - Mods can provide a female corpse texture for classic or custom enemies #2396

Allow mods to set a custom texture for female corpses, rather than use the same male corpse marker.

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Female corpse turned to dust as a quick example. Credit: Kamer and KABoissonneault

General Fixes & Improvements

KABoissonneault

  • Fixed missing call to "TextManager.GetLocalizedEnemyName" in EnemySenses #2395
  • Fixed "MuteHumanSounds" and "CharmEffect" for custom class enemies #2401
  • Fixed saves failing to load custom class enemies #2402

Pango

  • Classic player death sound option #2403
  • Keep levitating as long as NoClip is active #2405
  • Always consume teleportation anchor when recalling #2406

Magicono43

  • Two Artifacts HUD Color Inaccuracies Correction #2392

BadLuckBurt

  • Using a public list instead of the hardcoded archive IDs allows mods to register custom texture archives that should be treated as NPCs #2404

andrew-raphael-lukasik

  • Optimization: enable incremental garbage collector #2390

Numidium

  • Disable doppler effect #2397

andreiserbanrazvan

  • Automatically select most recent save when opening "load game" UI #2399

Interkarma

  • Update Addressables to 1.19.19 and Localization to 1.3.2 dbd96a5
  • GetNearbyObjects refinement 5df13a6
  • Add exception handling when loading WorldVariationData 1c706d4
  • Exception handling when saving/loading mod data 32101af

Daggerfall Unity 0.14.3 Beta

07 Aug 23:51
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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.3 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

To review all changes in version since 0.13.5, full release notes can be found in 0.14 preview releases.

https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.0-beta
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.1a-beta
https://github.com/Interkarma/daggerfall-unity/releases/tag/v0.14.2-beta

Changes in this release follow.

General Fixes & Improvements

Interkarma

  • Reduce default sound and music volume to 50% f484246
  • Enable clicking SAVE# label to open save folder on Mac 885779b
  • Mitigate cursor active after entering to input box ed41f9e f757e89

Daggerfall Unity 0.14.2 Beta [Pre-release]

15 Jul 03:19
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Preview Release

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.x, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.

If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Upcoming Stable Release

If this release proves to be stable and no major problems are raised, the next release (0.14.3) will be considered a stable beta release for general play.

Featured Changes

Interkarma - Update to Unity 2019.4.40f1 LTS #2379

Unity engine runtime has been updated to latest 2019.4 Long Term Support version for all recent bug fixes. Of particular note, this fixes the MacOS problem of mouselook camera jerking to one side when closing a UI window.

This is an engine point update and is not expected to break mods. Several popular mods have been tested against this engine release without any issues raised.

General Fixes & Improvements

Jefetienne

  • Fix accidentally closing multiple windows at once #2329

Jay_H

Interkarma

  • Raise event when Start window is first displayed 9fedd2c
  • Add null/empty check for detected objects 0629d0c
  • Enemy archer compensate for crouched player 8655811
  • Change default quickload binding to F11 key d2fa779

Daggerfall Unity 0.14.1 Beta [Pre-release]

07 Jul 23:16
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Preview Release

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.x, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.

If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Featured Changes

Cliffworms - World Data Editor Object Data additions and organization #2371

Cliffworms has grouped thousands of records for models, billboards, and other assets found in Daggerfall's data files with descriptive names. This will help creators using the World Data Editor find objects for expressive environments in their world data mods. A good example of this kind of mod is Cliffworms' own Finding My Religion mod which details temples around the Illiac Bay.

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Magicono43 - Micromap QoL Option #2384

The standard dungeon micromap is a yellow blob displayed to the left-hand side of a dungeon map. This small map is a representation of the overall dungeon layout, which each square representing a dungeon "block". With Magicono43's QoL enhancement for the micromap, it is now easier to distinguish between a border block and interior block while navigating dungeons. This setting is found in the accessibility page of launcher.

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Interkarma - Fix bright UI rendering on Mac #2378

The change to linear colour space in 0.13 unfortunately resulted in overly bright UI textures for Mac systems. This should now be fixed for all Mac users. Combined with Pango's fix for ground texture seams in 0.14.0, Mac users can enjoy the game looking the way it should. Example of UI below before and after fix.

Screen Shot 2022-07-04 at 2 45 02 pm

Screen Shot 2022-07-04 at 2 46 01 pm

Mac users will also be happy to know a fix for the camera jumping around when closing a UI window is coming in next preview release (0.14.2).

General Fixes & Improvements

jonoser

  • WorldDataEditor bugfix and QoL features (editor only) #2361

Hazelnut

  • Allow overriding temple and knightly orders #2362
  • World Data Editor fixes #2369
  • Apply one time quest filtering to social group quests #2375
  • Change key binds for left/right page in mod settings #2377
  • Enable enhanced item lists by default #2380
  • Allow building greeting message boxes to be disabled by mods #2381
  • Fix editor warning #2382
  • Add model replacement NPC rotation component #2385

JayH2971

  • Quest fixes end June 2022 #2372

KABoissonneault

  • Custom enemy support in RDB #2363
  • Fix null reference exception when mod enemies cast #2370

AncientGrief

  • Added public property for MobileAsset #2364
  • Log FsSerializer Warnings with LogWarningFormat() #2373

XJDHDR

  • Update Jetbrains Rider Editor package to latest version #2365
  • Log exceptions that occur when importing a Classic save #2366

Interkarma

  • Rename setting display to "Simplify Interior Lighting" 5953e80
  • Minor updates to DaggerfallFont SDF helpers to better support replacement SDF asset b21547f
  • Allow custom TextScale in MessageBox ae828f7

Daggerfall Unity 0.14.0 Beta [Pre-release]

26 Jun 04:01
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Preview Release

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.0, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.

If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Featured Changes

Pango - Fix ground seams on some hardware/drivers #2317

The issue of ground seams visible under certain hardware configs should now be resolved.

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KABoissonneault - Quest can target Individual Static NPCs outside of dungeons #2325

With Famous Faces of the Iliac Bay mod installed, quests can now target famous NPCs added to the game world.

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Nattfarinn - Replace ClickToAttack with WeaponSwingMode (Vanilla, Click, Hold) #2319

Click to attack has been replaced with an option for Vanilla (hold-and-swing), Click (one click per attack) and Hold (hold and keep auto-attacking).

Note: If you previously had Click to Attack enabled, you will need to enable again using Weapon swing mode slider in below screenshot.

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Interkarma - Implement Dispel Magic effect with selection popup f5baac8

Dispel Magic effect is now fully implemented with spell selection UI.

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Interkarma - Smaller Dungeons setting now available from launcher b62e5fc

Smaller Dungeons can now be enabled simply from launcher under Advanced > Gameplay. Recovery checks have been added so player can change this setting during a playthrough. Player will be warped to exit if this is changed while inside a dungeon. Quests targeting a dungeon will retain whatever setting was active at time quest started. Teleport will detect if anchor was created with a different smaller dungeons setting than recall and warp player back to exit.

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Fixes & General Improvements

Numidium

  • Start difficulty dagger trail in correct place #2343

Jay_H

  • Smuggling reputation change #2304
  • Quest fixes for The Possessed Child, Hunt for a Spriggan, The Heirloom #2330
  • Quest fixes for Lord Kavar 3, A Mix-Up, Unwanted Houseguest, and add missing display names #2351

jefetienne

  • Make controller cursor and controller-look frame-independent #2322
  • Prevent setting null values for setting text in TextBox and TextLabel with empty string #2323
  • Add "Done" button to GameEffectsConfigWindow #2324

KABoissonneault

  • Fixed multiple calls to Billboard.SetMaterial #2333
  • Per-enemy name for custom enemies #2348
  • Fixed "has bow attack" crash for custom enemy casters #2354
  • Fixed "PayMoney" quest action infinite money drain #2357

nkrisztian89

  • Made ShowSkillsDialog() protected virtual to allow overriding by mods #2337

jeniferirwin

  • Fix to allow animals loaded in RDBs to make sounds #2340

ahouts

  • Do not list logical drives on Linux and MacOS, use root "/" instead #2336

jonoser

  • Draw circle gizmo at the bottom of BillBoards (editor only) #2321

andrew-raphael-lukasik

  • See DaggerfallLoot items listed in an Inspector window (editor only) #2312
  • Fix NullReferenceException at SaveExplorerWindow #2315
  • Add mathematics, collections, jobs, burst packages for future use #2316
  • Fix DivideByZeroException in DaggerfallGuildServiceDonation #2320

muttleyxd

  • CreateCharClassQuestion: Allow scrolling with controller right stick #2328

Hazelnut

  • Fix IsValueEqual for ColorKey's #2303
  • Makes %pgX macros consistent with %gX #2341
  • Allow overriding standard guild services #2346
  • Fix edge case for arrow generation which would still set the material properties #2350
  • Add fireplace animate check box to World Data Editor #2360

Interkarma

  • Upgrade Unity Addressables Package from 1.17.17 to 1.19.11 #2308
  • Upgrade Unity Localization Package from 0.8.1-preview to 1.0.5 #2308
  • Upgrade Unity Scriptable Build Pipeline Package from 1.17.0 to 1.19.3 #2308
  • Fixed several wrong names in FLATS.CFG #2308
  • FLATS text strings now part of localization using Internal_Flats table #2308
  • Stubbed BOK (book) string tables for introduction to localization #2308
  • Localization now loads text assets using WaitForCompletion() #2308
  • Fixed localized string not found for Gold info when skipping launcher UI #2308
  • Reduce TAA Motion Blending and Jitter Spread pending another fix ca6c4a1
  • Missing Prince quest now selects either Castle Faalem or Fortress Fhojum to match classic d86c771
  • Fix Morgiah's Wedding improper QuestorPostfailure text d26e63d
  • Only allow one variant of light or darkness disadvantage 30cfde2
  • Improve random treasure alignment to surface 923e1f7
  • Improve quest NPC alignment with ground 76d5bdd
  • Fix progressively sinking loot models with 3D loot models 850066b
  • Fix multiple sizing and alignmemt issues with painting info popup 89a31a2
  • RepairsObjects now properly repairs all items in inventory not just equipped items 6846029
  • Fix arrow collider not aligned properly to arrow missile 26e7433
  • Fix jewellery drawn on paper doll when not equipped to body 83333a6
  • Complete Identify effect to use Chance - player needs to re-create any Identify spells in spellbook for fix bff417a
  • Fix quest debugger place marker alignment in retro mode 1fbe5ea
  • Teleport effect is no longer incumbent to fix issues with persistence in combined effects and dispelling anchor 239ad20
  • Improvements to Regenerate effect IsLikeKind check to fix issues with duration stacking 8311b81
  • Improvements to Fortify effect IsLikeKind check to fix issues with duration stacking 091db29
  • Patch bad Free Action data from SPELLS.STD at runtime to fix improper circinate Free Action spell 35e28b1
  • Use consistent paper doll colour space to fix colour conversion issue d5d3678
  • Fix issue in Open a Chest where two pawn shops were required b6d58ec
  • Don't allow player to absorb more than cost of spell and patch conditional error 5c2f81c 49f6ae4
  • Add INI setting DisableEnemyDeathAlert to disable "Enemy just died" message on HUD a9e817a
  • Create arrows with CreateWeapon as partial fix for arrows with materials 0bb15b1 e98c58d
  • Lower default WeaponAttackThreshold sensitivity from 0.03 to 0.01 06f66ff
  • Fix spymaster wrong info in C0C00Y12 ca51d32
  • Make "The Infested House" only target random houses 020272b
  • Fix "cowled woman" face index in FLATS.CFG 4f658a8

Thank you for helping to test Daggerfall Unity!

Daggerfall Unity 0.13.5 Beta

31 Mar 22:46
5b908a8
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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.13.5 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

General Fixes & Improvements

JohnDoom

  • Option to change interaction mode without notification #2290

extract

  • Add toggle noclip console command - use "tcl" from console to toggle noclip on/off #2277

Cliffworms

  • Update/world data editor object data #2272

Macadaynu

  • Fix for switching back to original enemy Team #2271

AsesinoBlade

  • Fix Loop for FactionsAndBuildings to include Gem Stores #2273
  • Add Pawn Shop to the Regional Topic #2285

KABoissonneault

  • Fixed calendar showing "23th of Sun's Dusk" #2287
  • Classic parity - Don't show armor values on Character Sheet paperdoll #2293
  • PR #2284 mod compilation issue workaround #2300

Pango

  • Only warn about non-optional missing dependencies #2292

Magicono43

  • Add Support For Jewelry Type Items To Be Rendered On Paper-doll if They Have Their Equip Slot Set To The Body, Mod Support #2274

TheLacus

  • Fix missing sound and StaticNPC for imported RMB gameobjects #2248

Hazelnut

  • Prevent shops being treated like FG #2276
  • Make preset button in mod settings more obvious #2279
  • Update GetGroupIndex to simply return input for new items from mods #2280
  • Allow setting some TravelPopup properties from override classes #2281
  • World Data Editor - Fix truncation of water level in start markers #2282
  • Extract abstract class from DaggerfallBillboard and move summary struct into MobileUnit base class #2284
  • Fix bug where ally/enemy propagation is not performed for Knightly Orders #2297
  • Fix 2 usages of Clamp() that were not assigning the result #2298
  • Fix bug with promptmulti action #2299
  • Don't override faction id if the replacement id is zero #2302

Interkarma

  • Fix improper quest resource cast f4d1668
  • Disable non-classic feature option Advanced Climbing by default fe3c0a2
  • Add CustomDisplayName property for PotionRecipe 887366d

Daggerfall Unity 0.13.4 Beta

22 Dec 02:18
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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Downloads are below release notes under Assets.

Rendering Update

** Please also update your mods and check compatible with 0.13 **

This release contains several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. As of 0.13.4, these changes are now out of preview.

More details about rendering update in blog posts linked below.

Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/

Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/

Part 3
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-3/

New Features

  • Adds World Data Editor to Unity DFU editor tools (Hazelnut) #2267

Tutorials by Hazelnut on how world data works for Daggerfall and an overview of the World Data Editor's features can be read here:

https://forums.dfworkshop.net/viewtopic.php?t=2857

General Fixes & Improvements

  • Remove leftover elements of Baltham Greyman Pt2 (Jay_H) #2240
  • KoW Totem Reputation fix (Jay_H) #2269
  • Enemy corpse custom texture fix (KABoissonneault) #2242
  • Fixed custom textures for NPC billboards not having a collider (KABoissonneault) #2255
  • Virtual "Open" effect for exterior doors (KABoissonneault) #2264
  • Floating Origin change now also adjusts EnemyMotor's "last grounded" (KABoissonneault) #2270
  • Color picker tweaks and fixes (TheLacus) #2244
  • Added actions property to task class (Macadaynu) #2249
  • Randomize dye color for clothing items created by quests (Ralzar81) #2253
  • Allow cast when held to be overridden and modified by mods (Hazelnut) #2254
  • Fix Boethiah flat index in FACTION.TXT - requires starting new game (Interkarma) be87afe
  • Fix position of arrow count label at different aspect ratios (Interkarma) d4fc32b
  • Allow stronger ColorBoost settings up to a max of 8.0 (Interkarma) b794256
  • Default sky follow main camera viewport rect (Interkarma) b5a5fad
  • Save settings on exit game (Interkarma) 5ba0e15
  • Change texture layout of portrait in large HUD (Interkarma) ce09920
  • Fix talk manager exception from improper quest resource cast (Interkarma) f4d1668

Daggerfall Unity 0.13.3 Beta [Pre-release]

24 Nov 21:48
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Rendering Update

This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.

Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/

Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/

Part 3
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-3/

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.12.3 instead.

Impact to Mods

Mod compatibility has improved substantially. Many mods incompatible with 0.13.0 are either now compatible with 0.13.3 or will soon have a release providing compatibility.

If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.3, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback.

New Features

  • RetroMode Enhancements
  • ColorBoost effect and config page

Fixes & General Improvements In 0.13.3

  • Don't use transparent queue for standalone cutout billboards so they operate with AO and other depth effects 21d574c
  • Fix volume collider blocking spells and other missiles 7dd444d
  • Nature billboard shadows now optional and disabled by default 2bcc80b
  • Flag window textures in archives 171-173 to support emissive from replacements 2f2a63a
  • Allow changing retro mode settings at runtime eaecd0e
  • Remove global UI FreeScaling method, this is now part of retro mode aspect correction
  • Change protections on MaterialReader Uniforms to public 221af7c
  • Fix StreamingWorld.TrackLooseObject "mapPixelX" and "mapPixelY" (KABoissonneault) #2268
  • Fix retro mode colour accuracy with higher precision render textures c3ad29a
  • Hide spell icons when pause options dropdown is open 3868879
  • Refine automap panel sizing with custom screen rect ac23cea

Thank you for helping to test Daggerfall Unity!

Daggerfall Unity 0.13.2 Beta [Pre-release]

04 Nov 23:59
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Rendering Update

This release is a preview / pre-release for testing several updates to rendering and lighting. This includes new default shaders, Gamma > Linear colour space change, lighting review, and update to postprocessing stack. More details about this update in the blog posts linked below.

Part 1
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update/

Part 2
https://www.dfworkshop.net/daggerfall-unity-0-13-rendering-update-part-2/

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the latest stable Beta release Daggerfall Unity 0.12.3 instead.

Impact to Mods

Mod compatibility has improved substantially as of 0.13.2. Many mods incompatible with 0.13.0 are either now compatible with 0.13.2 or will soon have a release providing compatibility.

If you are a mod author and encounter any difficulties rebuilding your mod for 0.13.2, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback.

New Features

  • Effect Settings UI

Fixes & General Improvements In 0.13.2

  • Do not use texture compression for retro-sized textures (Interkarma/TheLacus) 192a82e #2250
  • Fix texture replacement error loading compressed normal map c377fe6
  • Fix loading normal, parallax, metallic maps as linear fc2fe09 3f20b43
  • DaggerfallDefault shader support for metallic maps 8a88f8f
  • DaggerfallDefault shader tidy up and minor improvements da1a00e 27c403b 5680fe4
  • Fix replacement terrain texture array not created as linear 4225a78
  • Fix tilemap shader compile error and filter mode 31e2252
  • Refactor terrain texture array loaders b907d2a
  • Only use Color32 fallback loader for albedo textures 230bac2
  • Minor tidy up of DaggerfallTilemapTextureArray shader 9ba1d8b
  • Normal, parallax, metallic support in DaggerfallTilemapTextureArray shader 982a071 8bcf345
  • Decouple default torch and player torch intensity e7f4961
  • Optimise right-mouse automap rotations e6a4964
  • Fix creating terrain tilemap texture as linear 8b10f85
  • Expose UnderwaterFog to modders db08f2b
  • Change dungeon underwater fog colour to better match surface 4032f90
  • Allow mods to set dungeon water colour on automap 2474427
  • Fix out-of-range error in FormulaHelper.CalculateCastingCost (KABoissonneault) #2247
  • Tune item-based torch light - now much brighter (Hazelnut) #2263
  • Increase default torch brightness 5b0b313

Hotfix 0.13.2b

  • Fixed spell missiles and arrows colliding with post process layer object 7dd444d
  • Fixed standalone billboards not interacting with ambient occlusion 21d574c

Thank you for helping to test Daggerfall Unity!