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Scenarios and FAQ
Marcel1853 edited this page Oct 27, 2026
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Scenarios (new game → scenarios):
- UTL Coupling Yard – shunting yard: shunting yard with inserters loading and unloading, demo tracks for leaving, picking up, swapping, handover on one track and the relay, and a long ore line.
- UTL Coupling Yard – large network: 4 × 3 roundabouts with UTL traffic; an ore mine and a factory with transfer and shunting yards, a mainline train travels between them.
FAQ
- The train does not couple. It must stop right at the wagons, or switch on move up to waiting wagons.
- A shunting locomotive is not used. It needs at least one locomotive facing each way and must stand in a shunting depot.
- The shunting locomotive waits at a red signal. The wagons' block is occupied – see Signals and layouts.
- Does it cost UPS? No timers while nothing is shunted; everything starts from UTL events.
Report problems: mod portal discussion or GitHub.
UTL Coupling Yard · MIT license · made with the help of AI (Claude by Anthropic), tested by Marcel171297 · Source