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API Client
com.mki.partylink.api.client.PartyLinkClientApi (since API 2). Use it only from client code (on Fabric: your client entrypoint / client source set; on Forge/NeoForge: behind a Dist.CLIENT check). Call it on the client/render thread.
The data comes from the server's party sync (about once per second), so it is empty on servers without PartyLink or when the player hid the HUD with /party hud off.
| Method | Returns |
|---|---|
isPartyLinkServer() |
boolean – the connected server runs a compatible PartyLink |
isInParty() |
boolean |
getMembers() |
List<ClientPartyMember> – includes the local player |
getMember(UUID) |
Optional<ClientPartyMember> |
isPartyMember(UUID) |
boolean |
getPartyName() |
String ("" if unnamed) |
isPartyPublic() |
boolean |
getMaxPartySize() |
int |
getActivePings() |
List<PartyPing> – markers currently shown |
ClientPartyMember is a record: uuid, name, online, health, maxHealth, level, distance (blocks, -1 if unknown), role (PartyRole), plus isOwner().
| Method | Description |
|---|---|
requestPing(PartyPingType) |
Ping where the local player looks, like pressing the ping key |
| Event | Callback |
|---|---|
PARTY_UPDATED |
onPartyUpdated() – after every sync from the server |
PING_RECEIVED |
onPingReceived(PartyPing ping) – also death markers |
PartyLinkClientApi.PING_RECEIVED.register(ping -> {
if (ping.type() == PartyPingType.DANGER) {
MyMinimap.addWaypoint(ping.x(), ping.y(), ping.z(), 0xFF4D5E);
}
});registerHudLineProvider(PartyHudLineProvider) adds a line below a member in the party HUD. The provider is called every frame for every member, so keep it cheap. Return null for "no line". Each member shows at most two extra lines (from the first providers that return one). Long lines are shortened, colors and styles of the Component are kept.
PartyLinkClientApi.registerHudLineProvider(member -> {
Integer mana = MyManaCache.get(member.uuid());
return mana == null ? null
: Component.literal("Mana " + mana).withStyle(ChatFormatting.AQUA);
});The values you show must come from your own sync – PartyLink only sends its own member data.
PartyLink by MKI · Documentation for version 2.0.0 · Changelog
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