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HUD Settings

MKI edited this page Oct 18, 2026 · 1 revision

HUD Settings

Since 2.0.0 every player designs the party HUD themselves: look, content, size and position. These settings are stored on your computer in config/partylink-client.json, so they are the same on every server and stay when you join another party. Nothing of this is sent to the server.

Opening the HUD settings

  • In the party settings (P) click HUD & Design... or Move HUD....
  • Or bind the key Open HUD Settings (unbound by default) under Options → Controls → Key Binds → PartyLink. This also works when you are not in a party.

The screen has four tabs and a live preview on the right. Every change applies immediately; the file is saved when you close the screen. When you are not in a party, the preview and the editor show example members.

Button Effect
Move HUD... Opens the HUD editor
Reset All Restores every HUD setting to its default (asks first)
Close Saves and goes back

Design

Setting Default Effect
Style Futuristic Futuristic (glowing frame, corner accents, scan lines), Classic (simple dark box with a colored border) or Minimal (light background, text with shadow)
Animations ON Pulsing glow of the frame and the owner row. OFF = static
Color Blue Accent color of the HUD, the settings screens and your normal ping markers. Cycles through Blue, Green, Red, Gold, Purple, Orange, Pink, White
Red / Green / Blue 89 / 231 / 255 Mix any accent color. The Color button then shows Custom
Member Colors ON Each member's row uses that member's own color. OFF = every row uses your accent color
Background 100 % Opacity of the panel and row backgrounds (0 % = text and bars only)
Text Shadow OFF Shadow behind all HUD text for better readability on bright backgrounds

Display

Setting Default Effect
HUD ON Show or hide the party HUD. Ping markers are still shown
Layout Detailed Detailed: one block per member with level, HP and XP lines. Compact: one line per member with name, level, HP and distance plus thin bars
Header ON Party name and member count above the list
Player Heads ON Skins (or initials) next to the names
Show Me ON Include yourself in the list
Offline Members ON Include members who are offline
Level ON Level of each member
HP Text ON Health as 18/20 (compact: 18♥)
HP Bar ON Health bar, red below 30 %
XP Text ON XP progress and XP missing (detailed layout only)
XP Bar ON Thin green XP progress bar
Distance ON Distance in blocks (-- for other dimensions or offline)
Add-on Lines ON Extra lines that other mods add through the Client API
Hide When Alone OFF Hide the HUD while you are the only member
Sort Party Order of the members: Party (server order), Name, Distance (nearest first) or Health (lowest first, offline last)
Max. Rows 8 Show at most this many members; the rest is summarised as "+N more"

Level, HP, XP and Distance are also party rules that the owner and managers set in the party settings. A value is shown only if the party rule and your own setting allow it.

Size & Position

Setting Default Effect
Scale 85 % Size of the whole HUD (50–200 %). In the editor the mouse wheel changes it too
Width 190 Width of the panel in GUI pixels (140–320). Longer names fit in a wider HUD
Auto Scale ON Shrinks the HUD slightly on small windows and whenever it would be taller than the screen
Anchor Left The screen point the HUD sticks to: Top Left, Top Center, Top Right, Left, Center, Right, Bottom Left, Bottom Center, Bottom Right
Reset Position Back to the default place (left side, slightly above the middle)

The line below the buttons shows the current anchor and offset.

Pings & World

Setting Default Effect
Ping Markers ON Show ping and death markers in the world
Ping Labels ON Sender name, ping type and distance above each marker
Marker Size 100 % Size of the markers (50–200 %)
Ping Sound ON Sound when a ping arrives (pitch depends on the ping type)
Ping Volume 100 % Volume of that sound (0 % = silent)
Glow ON Outline party members through walls (only on your screen)

Moving the HUD

Move HUD... opens the editor. Your real HUD (or example members) is shown at its current place over the game.

  • Drag the HUD with the left mouse button.
  • When you let go, it snaps to the nearest anchor: the screen is split into thirds (shown as faint lines), and the third the HUD's center is in becomes its anchor. A HUD dropped in the top-right corner therefore stays in the top-right corner on every window size and GUI scale.
  • Mouse wheel changes the scale in 5 % steps.
  • Anchor cycles through the nine anchors, Reset Position restores the default, Done saves and goes back.

The editor buttons move to the top of the screen when the HUD is in the lower half, so they never cover it.

The file partylink-client.json

You normally never need to edit it, but you can (with the game closed, or reopen the HUD settings afterwards). Invalid values are reset to the default, numbers outside the allowed range are clamped. Delete the file to restore every default.

{
  "configVersion": 1,
  "style": "FUTURISTIC",
  "accentColor": 5892095,
  "backgroundOpacity": 100,
  "animations": true,
  "textShadow": false,
  "useMemberColors": true,
  "hudVisible": true,
  "layout": "DETAILED",
  "showHeader": true,
  "showPlayerHeads": true,
  "showSelf": true,
  "showOffline": true,
  "showLevel": true,
  "showHealthText": true,
  "showHealthBar": true,
  "showXpText": true,
  "showXpBar": true,
  "showDistance": true,
  "showApiLines": true,
  "hideWhenAlone": false,
  "sortMode": "PARTY",
  "maxMembers": 8,
  "scale": 85,
  "width": 190,
  "autoScale": true,
  "anchor": "CENTER_LEFT",
  "offsetX": 4,
  "offsetY": -38,
  "pingMarkers": true,
  "pingLabels": true,
  "pingScale": 100,
  "pingSound": true,
  "pingVolume": 100,
  "glowMembers": true
}
Key Values Note
configVersion 1 Do not change
style FUTURISTIC, CLASSIC, MINIMAL
accentColor 0–16777215 RGB as a decimal number: 5892095 = #59E7FF
backgroundOpacity 0–100 Percent
layout DETAILED, COMPACT
sortMode PARTY, NAME, DISTANCE, HEALTH
maxMembers 1–8
scale, pingScale 50–200 Percent
width 140–320 GUI pixels
anchor TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT
offsetX, offsetY -2000–2000 GUI pixels from the anchor point; the HUD always stays on screen
pingVolume 0–100 Percent
all others true / false See the tables above

Upgrading from 1.x

PartyLink 1.x stored HUD visibility, player heads, size, color, position, glow and ping sound on the server. The first time a 2.0.0 client receives these old values from the server (as soon as you are in a party), they are copied once into partylink-client.json, so your HUD looks the same as before. After that only the client file counts.

/party hud vs. the HUD switch

  • The HUD switch in the HUD settings hides the HUD only on your screen.
  • The command /party hud off asks the server to stop sending you party data. The HUD, glow and the Client API data are then empty until /party hud on.

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