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Configuration

MKI edited this page Oct 18, 2026 · 2 revisions

Configuration

The server config is config/partylink.properties. It is created on the first start and rewritten on every load, so options added by an update appear automatically with their default value and a comment. Invalid values fall back to the default, numbers outside the allowed range are clamped.

Apply changes with /party admin reload or a restart.

The config only exists on the server (or in singleplayer). Personal HUD settings are not in this file: every player has their own config/partylink-client.json, see HUD Settings.

General

Key Default Range Description
serverLanguage EN EN, DE Language of all server messages (chat, invites, errors). Client UI text follows each player's game language
maxPartySize 8 2–8 Maximum members per party
keepParties true Keep parties across server restarts. false deletes all parties on start
inviteExpirySeconds 60 10–600 Seconds until a party invite expires
publicPartiesAllowed true Allow /party public, /party join and /party browse. When turned off, existing public parties become private

Shared XP

Key Default Range Description
sharedXpAllowed true Allow parties to share XP. false hides the option for everyone
maxSharedXpRadius 200 10–200 Largest radius a party can choose in Radius mode. Larger saved radii are reduced on reload

Party PvP

Key Default Range Description
partyPvpAllowed true Allow parties to switch on PvP protection. false = members can always hurt each other and the option is hidden

Party chat

Key Default Range Description
partyChatAllowed true Allow /pc and /party chat
partyChatLogToConsole true Also write party chat to the server log ([Party Chat] [party] player: message)

Pings

Key Default Range Description
partyPingAllowed true Allow pings (keys and /party ping). Also required for death markers
pingCooldownSeconds 1 0–60 Minimum time between two pings of one player
pingDurationSeconds 10 3–120 How long a ping marker stays visible
deathPingEnabled true Send a death marker to the party when a member dies
deathPingDurationSeconds 120 10–600 How long a death marker stays visible
deathMessageToParty true Tell the party in chat where a member died

Teleport

Key Default Range Description
teleportAllowed true Allow /party tp
teleportRequireAccept true The target must accept with /party tpaccept. false = teleport right away (after the warmup)
teleportCooldownSeconds 60 0–3600 Time before the same player can teleport again
teleportWarmupSeconds 3 0–30 Seconds the player has to stand still; moving or taking damage cancels. 0 = instant
teleportRequestExpirySeconds 30 5–300 Time until an unanswered request expires
teleportAcrossDimensions true Allow teleporting to a member in another dimension

Example

A survival server that wants parties but no teleports, a smaller party size and German messages:

serverLanguage=DE
maxPartySize=4
teleportAllowed=false
publicPartiesAllowed=false
deathMessageToParty=true

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