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How to add destructible trees to your map
This guide assumes you have knowledge of creating and editing OpenRA maps (See Mapping).
In both RA and TD you just have to add following lines to
Targetable: TargetTypes: Ground
This allows the trees to be targeted by any weapon that can target the
Note: If you use an older version than 20150920, you want to use
TargetableBuilding: instead of
The RA and TD mods also have (at the moment unused) artwork for dieing trees, so you can add:
WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false
The yaml in total should look like this: (Without other additions you did to your map.)
Rules: ^Tree: Targetable: TargetTypes: Ground WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false
In Red Alert not only trees, but also other actors like
Utility Poles inherit
^Tree and will thus get targetable and crash the game when destroyed.
So either don't place them or add this extra yaml to your
BOXES01: -Targetable: BOXES02: -Targetable: BOXES03: -Targetable: BOXES04: -Targetable: BOXES05: -Targetable: BOXES06: -Targetable: BOXES07: -Targetable: BOXES08: -Targetable: BOXES09: -Targetable: ICE01: -Targetable: ICE02: -Targetable: ICE03: -Targetable: ICE04: -Targetable: ICE05: -Targetable: UTILPOL1: -Targetable: UTILPOL2: -Targetable:
For further information, see #9102.
- Code by deniz1a