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Exporting Animations

Paddlefruit edited this page Jul 7, 2026 · 1 revision

The rig provides a one-click solution to create .glb animation files for your animations tailored for Project Zomboid.

Why GLB and not FBX?

GLB files are considerably smaller in size than FBX files, which makes them much better for smaller mod sizes. There are no other major differences. See the modding wiki for more info.

How to Export

After your animation(s) are ready for export (or you just want to see their progress), go to the 'Export' subpanel in the rig UI.

ExportTab

You need to put in the directory you want the files to be outputted to. See the 'Animation File Location' section on this modding wiki page.

If you have multiple animations you want to export at once, have 'Batch Export' enabled. This will export all actions in the scene that have the substring in the 'Action Filter' property (which is 'Bob_' by default)

If you have 'Batch Export' disabled, it will only export the current active action that is on the rig.

All you have to do now is press 'Export GLBs for Project Zomboid', and the animation files will be

Note

Any settings related to how the model looks or renders in Blender has no effect on the exported animations.

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