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Head Rotation
The rig can switch between two different modes of head rotation: manual or looking towards a point. By default, you need to rotate the circlet control around the head (CTRL-Head) to rotate the head.
If you set 'Use Look Point' to 1.0, the head will instead track to CTRL-LookPoint, which looks like a yellow 6-axis shape in front of the head. Moving this control around will have the head face towards it.
The parent of CTRL-LookPoint can be changed to the following:
- It can be parented to nothing, meaning it will not follow anything
- It can be parented to root, meaning it will follow CTRL-Root (which is the default behavior)
- It can be parented to the pelvis, meaning it will follow CTRL-Pelvis
- It can be parented to the chest, meaning it will follow CTRL-Chest
There is an additional option called 'Object'. When selected, an additional option will appear letting you input any object in the current Blender scene. Once put in, the look point will copy the location of whatever object you select there.
Values of 'Use Look Point' that are between 0.0 and 1.0 will blend between the two rotations.