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Installation
You need NFSU v1.4. Below, "game folder" is the folder with the game's .exe.
If you use kickStart, it installs and updates the plugin with one click - nothing to copy by hand, and you don't need the launcher. The rest of this page is for players without kickStart.
Download the launcher from the Releases,
put NFSUServerChanger.exe (Linux: NFSUServerChanger) into the game folder and start it. Click
Install plugin in the red warning at the top - done. The launcher also keeps the plugin up to date.
See Launcher.
- Download
NFSU.Server.Changer.v<version>.zipfrom the Releases. - Extract it into the game folder. You then have:
<game folder>\dinput8.dll <- ASI loader, loads the plugin <game folder>\scripts\NFSUServerChanger.asi <game folder>\scripts\NFSUServerChanger.ini <game folder>\scripts\NFSUServerChangerTrax.csv - Set the server in
scripts\NFSUServerChanger.ini(or pick it in the Launcher):Empty[Server] Host = nfs.onl
Host= the server built into the game's.exe.
Every server has its own accounts - an account on one server doesn't exist on another. The plugin remembers the login per server, see Per-Server Logins.
In the launcher: click another server. Without it: change Host in the ini. This also works while
the game runs: log out, go back to the account screen and log in again. A running online session
keeps its server.
Online races run directly between the players over UDP 3658. On servers with Hole Punching they also work without port forwarding.
NFSU Server Changer