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Installation

Pelorojo edited this page Oct 5, 2026 · 3 revisions

Installation

You need NFSU v1.4. Below, "game folder" is the folder with the game's .exe.

With kickStart

If you use kickStart, it installs and updates the plugin with one click - nothing to copy by hand, and you don't need the launcher. The rest of this page is for players without kickStart.

With the launcher (easiest)

Download the launcher from the Releases, put NFSUServerChanger.exe (Linux: NFSUServerChanger) into the game folder and start it. Click Install plugin in the red warning at the top - done. The launcher also keeps the plugin up to date. See Launcher.

By hand

  1. Download NFSU.Server.Changer.v<version>.zip from the Releases.
  2. Extract it into the game folder. You then have:
    <game folder>\dinput8.dll                          <- ASI loader, loads the plugin
    <game folder>\scripts\NFSUServerChanger.asi
    <game folder>\scripts\NFSUServerChanger.ini
    <game folder>\scripts\NFSUServerChangerTrax.csv
    
  3. Set the server in scripts\NFSUServerChanger.ini (or pick it in the Launcher):
    [Server]
    Host = nfs.onl
    Empty Host = the server built into the game's .exe.

Accounts

Every server has its own accounts - an account on one server doesn't exist on another. The plugin remembers the login per server, see Per-Server Logins.

Changing the server

In the launcher: click another server. Without it: change Host in the ini. This also works while the game runs: log out, go back to the account screen and log in again. A running online session keeps its server.

Races

Online races run directly between the players over UDP 3658. On servers with Hole Punching they also work without port forwarding.

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