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All of them. The module doesn't need or assume any system. The screenshots in this wiki were taken in a dnd5e world, using dnd5e's token art for the portraits.
v13 and v14.
That's on purpose. Collections are journal entries, but the module keeps them out of the sidebar list so they don't clutter it. Press Relationship Maps at the top of the Journal sidebar, then Collections on the map window's title bar to switch between them.
New maps start out hidden from players. The GM shows a map by pressing the eye at the right of the map tabs. See Collections and maps.
Making a collection needs the Trusted Player role or higher, because it makes a journal entry. Once a collection exists, any player can add maps to it and draw on the maps they can see. See Who can do what.
New person follows Foundry's own Create New Actors permission. Give their role that permission in Game Settings → Configure Permissions.
Not in the window. But hidden maps are hidden from view, not encrypted: like anything hidden in Foundry, a determined player with the browser console can still read them. Don't put anything on a hidden map that would spoil the game if it leaked.
No. Taking someone off a map, deleting a map, or deleting a whole collection never touches anybody's actor.
The portrait stays on the map, marked as a deleted actor, so the lines around it still make sense. Its sheet can no longer be opened.
No. Undo only ever takes back your own changes on a map. See Selecting and moving.
Each change is saved as it's made, and the last one saved is what everyone sees. Changes to different people, lines or groups don't overwrite each other.
On the issue tracker.
Start here
Using the map
Reference