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Configuration
Purdze edited this page Sep 24, 2026
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1 revision
All options live in plugins/Hounded/config.yml. Apply changes with /hounded reload, no restart needed. Invalid values fall back to the default, and the console says which key was wrong. If the file can't be read at all, the previous config stays active.
| Key | Default | Meaning |
|---|---|---|
headstart.default-seconds |
30 |
Headstart when /hounded start has no number. 0 = none, at most 3600 (1 hour). |
headstart.freeze-hunters |
true |
Hunters can't move, mine, build, attack, use or drop items, ride or be hurt until released. They can still look around. A hunter who is riding is put on foot. Commands and other plugins can't teleport them unless they have hounded.admin: to move another hunter, stop the round first or wait for the release. |
headstart.blind-hunters |
true |
Hunters are blind until released, so they can't watch where runners go. |
| Key | Default | Meaning |
|---|---|---|
compass.update-mode |
auto |
auto updates on a timer; manual updates on right-click. |
compass.update-interval-ticks |
20 |
Auto-update interval (20 ticks = 1 s). Minimum 1. |
compass.disable-in-nether-for-hunters |
false |
Turn off tracking while a hunter is in the Nether. |
See Tracking Compass for how it behaves.
| Key | Default | Meaning |
|---|---|---|
rules.freeze-when-looked-at |
false |
While hunting, a hunter can't walk while a runner is looking at them (within about 15° of the crosshair, clear view, up to 64 blocks). They can still look around, attack and use items, but can't mount anything, and a rider is put on foot. Nobody is hurt by it. |
rules.runner-can-attack-hunters |
true |
Runners may damage hunters, including with projectiles and harmful splash or lingering potions. |
rules.friendly-fire |
false |
Players on the same side may damage each other, including with projectiles and harmful potions. Helpful potions always work. |
rules.eliminated-runners-spectate |
true |
Runners who are out watch in spectator mode until the round ends. If false, they keep playing but no longer count for the win. |
rules.runner-rejoin-grace-seconds |
300 |
Seconds a runner who leaves has to come back before they're out. 0 = out at once. |
The two attack rules only apply between players with a role, during a round. They don't cover fire that keeps burning after a hit, explosions, lava or fire placed by a player, or tamed pets.
| Key | Default | Meaning |
|---|---|---|
display.mode |
bossbar |
bossbar, scoreboard or none. Switches live on /hounded reload. |
display.show-distance |
true |
Show hunters the distance to their target. |
See Display.
| Key | Default | Meaning |
|---|---|---|
quick-start-guide |
true |
Show admins a short start guide in chat when they join, until the first round is started. It's shown once per server: delete plugins/Hounded/data.yml to see it again. |
Running a manhunt
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