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Placeholders
Purdze edited this page Sep 24, 2026
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With PlaceholderAPI installed, these work anywhere PlaceholderAPI does: scoreboards, tab lists, chat and holograms. No eCloud download is needed, because Hounded registers them itself.
| Placeholder | Shows |
|---|---|
%hounded_role% |
The player's role (runner or hunter) |
%hounded_state% |
The round state, e.g. "Hunt in progress" |
%hounded_timer% |
Hunt time, e.g. 12:34
|
%hounded_headstart% |
Headstart time left |
%hounded_distance% |
For hunters: blocks to where their compass points |
%hounded_target% |
For hunters: the runner they're tracking |
%hounded_runners_left% |
Runners still in the round |
- Values are plain text, with no colours, so you can style them yourself.
- A placeholder that doesn't apply to the player is empty. For example,
%hounded_distance%is empty for runners. - Values update once a second.
- Role and state names come from
role.name.*andstate.*inmessages.yml, so they follow your translation.
Test one in game with /papi parse me %hounded_state%.
Running a manhunt
Reference
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