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Tracking Compass

Purdze edited this page Sep 24, 2026 · 2 revisions

Every hunter gets a tracking compass when the round starts, and again after dying or rejoining. It's collected when the round ends, and it can't be dropped. If a hunter loses it anyway, /hounded compass gives a new one.

Where it points

  • Same dimension as the runner: at the runner.
  • Different dimension: at the portal the runner used to leave the hunter's dimension. Follow it to go after them.
  • No trail yet (the runner hasn't been seen in the hunter's dimension): at the world spawn. The hunter is told that there's no trail yet.
  • Runner offline: where they were last seen.
  • During the headstart: nowhere, so it can't give away where runners went.

In the Nether and the End it points properly, where a normal compass would spin.

Updating

  • auto mode (default): it updates by itself every compass.update-interval-ticks.
  • manual mode: right-click to update it.

Hunters are told which mode is on when they get the compass.

More than one runner

Left-click switches to the next runner. The compass remembers who each hunter is tracking.

Turning it off in the Nether

compass.disable-in-nether-for-hunters: true stops tracking while a hunter is in the Nether. That's a popular handicap for hunters.

Distance

The display shows how far away the runner is, or the portal when they're in another dimension.

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