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📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Welcome to the official technical and gameplay wiki for Magnet, Let me get that! (ig_magnet), an intrinsic item and experience vacuum mod engineered for modern Minecraft on Fabric.
Built firmly upon the Instant Gratification (IG) design philosophy, this mod eliminates the "walk of shame"—the tedious friction of walking 5 blocks to pick up an item you just mined or killed. If you can see it, you should have it.
Choose your targeted Minecraft version to access dedicated, isolated gameplay guides, technical documentation, GameRules tables, and architecture references:
| Minecraft Version | Release Status | Active Version Build | Configuration Engine | Portal Link |
|---|---|---|---|---|
| Minecraft 26.2 | 🟢 Active Modern | 1.3.9+26.2 |
YACL v3 + ModMenu | 26.2-Home |
| Minecraft 26.1.2 | 🟢 Modern Anchor | 1.1.2+26.1.2 |
Cloth Config + ModMenu | 26.1.2-Home |
- 📦 Minecraft 26.2: 👉 Enter Minecraft 26.2 Documentation Portal
- 📦 Minecraft 26.1.2: 👉 Enter Minecraft 26.1.2 Documentation Portal
For an in-depth breakdown of toolchains, dependency matrices, archive storage locations, and backwards compatibility, see Version-Compatibility.
+-----------------------------+
| PLAYER VACUUM EMITTER |
+--------------+--------------+
|
+----------------------+----------------------+
| |
v v
+-----------------------+ +-----------------------+
| STANDARD PULL MODE | | INSTANT PICKUP MODE |
+-----------+-----------+ +-----------+-----------+
| |
[Line-of-Sight Check] [AABB Box Inflation]
[Spherical Raycast 360°] [Zero Travel Latency]
[Phase-Shift NoClip] [Direct Inventory]
[Dynamic Lerp Velocity] |
| |
+----------------------+----------------------+
|
v
+-----------------------------+
| ITEM & XP ORB CAPTURED |
+-----------------------------+
- Intelligent 360° Vacuum: Attracts dropped items and experience orbs within a configurable block radius (default: 12 blocks, up to 64).
- Phase Shifting (NoClip): Magnetized items pass effortlessly through solid walls, preventing drops from becoming permanently stuck inside blast debris or quarry crevices.
-
Line-of-Sight (LOS) Awareness: Features primary 360° spherical raycasting via DasikLibrary's
PlayerVisionTrackerand optional granular filtering against transparent blocks (glass), flora (tall grass, leaves), and block entities (chests). -
Momentum Continuity (
keepMovingIfUnseen): Once magnetized in line of sight, items retain their homing momentum even if they temporarily swing behind obstacles. - Instant Pickup Option: Expand the player's native collection bounding box to instantly absorb items with zero travel latency.
-
Player Hotkey & Command Control: Toggle magnetism client-side via keybind (
\on 26.2,Ctrl+Mon 26.1.2) or server-side via/magnet toggle. - Zero Inventory Clutter: 100% intrinsic functionality—no custom magnet items, baubles, or energy batteries required.
- MC 26.2 Overview & MC 26.1.2 Overview
- MC 26.2 Vacuum & Phase Shifting & MC 26.1.2 Vacuum & Phase Shifting
- MC 26.2 Line-of-Sight Checks & MC 26.1.2 Line-of-Sight Checks
- MC 26.2 Experience Orb Attraction & MC 26.1.2 Experience Orb Attraction
- MC 26.2 Instant Pickup Mode & MC 26.1.2 Instant Pickup Mode
- MC 26.2 Player Toggles & Persistence & MC 26.1.2 Player Toggles & Persistence
- MC 26.2 GameRules Reference & MC 26.1.2 GameRules Reference
- MC 26.2 Commands & MC 26.1.2 Commands
- MC 26.2 Advancements & MC 26.1.2 Advancements
- MC 26.2 Configuration GUI & MC 26.1.2 Configuration GUI
- MC 26.2 HUD & Diagnostics & MC 26.1.2 HUD & Diagnostics
- MC 26.2 Developer Setup & Building & MC 26.1.2 Developer Setup & Building
- MC 26.2 Architecture & Mixin Targets & MC 26.1.2 Architecture & Mixin Targets
- MC 26.2 API & Addon Integration & MC 26.1.2 API & Addon Integration
- Multi-Era Version Compatibility Matrix
Developed by Dasik (Rifaditya) under the GNU General Public License v3.0 (GPLv3). See LICENSE for complete terms and legal permissions.
Magnet, Let me get that! • Developed by Dasik (Rifaditya) • Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- 📖 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- 📖 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development