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26.1.2 GameRules
Rifa edited this page Aug 22, 2026
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1 revision
π Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
| Category Infobox | Details |
|---|---|
| Category ID | magnet:magnet_category |
| Localized Title |
Magnet, Let me get that! (gamerule.category.magnet.magnet_category) |
| Registered Manager | net.dasik.social.api.gamerule.DynamicGameRuleManager |
| Registry Class | net.instantgratification.magnet.registry.ModGameRules |
| Total Rules Registered |
15 Namespaced Rules |
All global mechanics of Magnet, Let me get that! in Minecraft 26.1.2 are controlled through namespaced GameRules registered under the magnet:magnet_category header.
/gamerule ig:magnet_enabled true
/gamerule ig:magnet_range 12
/gamerule ig:magnet_speed 80
/gamerule ig:magnet_instant false
| GameRule Identifier | Type | Default | Bounds | Localized Display Name | Description & Gameplay Effect |
|---|---|---|---|---|---|
ig:magnet_enabled |
Boolean | true |
true/false |
Magnet Enabled | Master toggle that globally activates or disables the item vacuum system. |
ig:magnet_range |
Integer | 12 |
1..64 |
Magnet Range | The spherical block radius from which the player attracts dropped items. |
ig:magnet_noclip |
Boolean | true |
true/false |
Magnet Noclip | Enables phase shifting, allowing attracted items to pass freely through solid blocks. |
ig:magnet_affects_xp |
Boolean | true |
true/false |
Attract XP Orbs | Whether experience orbs are attracted alongside dropped items. |
ig:magnet_particles |
Boolean | true |
true/false |
Magnet Particles | Spawns electric spark particles along the trajectory of pulled entities. |
ig:magnet_particle_count |
Integer | 1 |
0..100 |
Particle Count | The number of particle sparks emitted per active source per particle tick. |
ig:magnet_max_particle_sources |
Integer | 5 |
0..100 |
Max Particle Sources | Maximum number of simultaneous entities allowed to emit particles to prevent FPS lag. |
ig:magnet_speed |
Integer | 80 |
1..1000 |
Item Speed | Terminal velocity percentage ( |
ig:magnet_acceleration |
Integer | 10 |
1..1000 |
Item Acceleration | Acceleration interpolation factor per tick ( |
ig:magnet_instant |
Boolean | false |
true/false |
Instant Pickup | When true, items instantly teleport into inventory via AABB box expansion with 0 flight time. |
ig:magnet_los_only |
Boolean | true |
true/false |
Line of Sight Only | Enforces line-of-sight visibility; prevents pulling items behind impenetrable barriers. |
ig:magnet_keep_moving_if_unseen |
Boolean | true |
true/false |
Keep Moving if Unseen | Allows items magnetized in LOS to retain pull momentum if sight is broken mid-flight. |
ig:magnet_blocked_by_transparent |
Boolean | false |
true/false |
Blocked by Transparent | If true, glass, glass panes, iron bars, and translucent blocks block line of sight. |
ig:magnet_blocked_by_flora |
Boolean | false |
true/false |
Blocked by Flora | If true, tall grass, crops, flowers, and leaves block line of sight. |
ig:magnet_blocked_by_block_entities |
Boolean | false |
true/false |
Blocked by Block Entities | If true, chests, beds, barrels, and shulker boxes block line of sight. |
Magnet, Let me get that! β’ Developed by Dasik (Rifaditya) β’ Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- π 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- π 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development