-
Notifications
You must be signed in to change notification settings - Fork 0
26.2 Home
๐ Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
Welcome to the Minecraft 26.2 documentation portal for Magnet, Let me get that! (Build 1.3.9+26.2).
This modern edition brings persistent NBT state retention, Fabric lifecycle respawn synchronization, 360ยฐ spherical raycasting via DasikLibrary 1.8.23, and YetAnotherConfigLib v3 (YACL) GUI configuration.
| Specification | Target Value | Reference Identifier |
|---|---|---|
| Minecraft Release Target | 26.2 |
"minecraft": ">=26.2-" |
| Active Subproject Build | 1.3.9+26.2 |
mod_version=1.3.9+26.2 |
| Java Toolchain | Java 25 (release = 25) |
JavaLanguageVersion.of(25) |
| Fabric Loader | >=0.19.1 |
fabric_loader_version=0.19.1 |
| Fabric API | 0.150.1+26.2 |
fabric_version=0.150.1+26.2 |
| Core Shared Library | dasik-library:1.8.23 |
net.dasik.social:dasik-library |
| Default Client Keybind |
\ (Backslash) |
GLFW.GLFW_KEY_BACKSLASH |
| Configuration GUI | YetAnotherConfigLib v3 |
YaclScreenHelper + ModMenu |
| Diagnostic Commands |
/magnet toggle, /magnet debug, /magnet debug log
|
MagnetCommand.java |
- 360ยฐ Spherical Line-of-Sight Checks: Prevents cheating items through solid walls while granting full visibility attraction across all player angles. See 26.2-Line-of-Sight-and-Obstruction.
- Phase-Shift NoClip Movement: Magnetized items phase cleanly through blocks to reach player eye level without snagging. See 26.2-Vacuum-and-Phase-Shifting.
- Zero-Latency Instant Pickup: Optional bounding box inflation instantly vacuums dropped items into inventory with 0 physics delay. See 26.2-Instant-Pickup-Mode.
-
Persistent Player State: Toggles survive player deaths, respawns, dimension changes, and server restarts via NBT (
ValueOutput/ValueInput) andServerPlayerEvents.COPY_FROM. See 26.2-Player-Toggle-and-Persistence. -
Diagnostic Command Suite: Built-in
/magnet debugand/magnet debug logdiagnostic tools for server admins. See 26.2-Commands and 26.2-HUD-and-Diagnostics.
- Vacuum & Phase Shifting Physics
- Line-of-Sight & Obstacle Penetration
- Experience Orb Synchronization
- Instant Pickup Mode & AABB Bounding Box
- Player Toggle, Persistence & Lifecycle
- GameRules Reference & Default Bounds
- Brigadier Commands & In-Game Diagnostics
- Advancements & Vanilla Reliance
- YACL Configuration GUI & ModMenu
- Actionbar HUD & Dedicated Logging
Magnet, Let me get that! โข Developed by Dasik (Rifaditya) โข Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- ๐ 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- ๐ 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development