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26.1.2 Player Toggle and Persistence
Rifa edited this page Aug 22, 2026
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1 revision
π Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
| Feature Infobox | Technical Parameters |
|---|---|
| State Storage Class | net.instantgratification.magnet.MagnetPlayerState |
| Default Client Keybind |
Ctrl+M (GLFW.GLFW_KEY_M + isControlDown()) |
| Key Category |
key.category.ig_magnet.magnet (Magnet, Let me get that!) |
| Network Payload |
MagnetTogglePayload (ig_magnet:toggle) |
| Actionbar API | client.gui.setOverlayMessage(Component, boolean) |
In Minecraft 26.1.2, player toggle preferences are managed during the active server session via MagnetPlayerState using a thread-safe ConcurrentHashMap:
public class MagnetPlayerState {
private static final Map<UUID, Boolean> playerStates = new ConcurrentHashMap<>();
public static boolean isMagnetEnabled(Player player) {
return playerStates.getOrDefault(player.getUUID(), true);
}
public static void setMagnetEnabled(Player player, boolean enabled) {
playerStates.put(player.getUUID(), enabled);
}
public static boolean toggleMagnet(Player player) {
boolean newState = !isMagnetEnabled(player);
setMagnetEnabled(player, newState);
return newState;
}
}-
Default Combination:
Ctrl+M(GLFW_KEY_M+isControlDown()), with cross-platform support for Command key on macOS (GLFW_KEY_LEFT_SUPER). -
Visual Actionbar Feedback:
-
chat.ig_magnet.enabled:"Item Magnet: Enabled" -
chat.ig_magnet.disabled:"Item Magnet: Disabled"
-
[CLIENT] [SERVER]
Player presses Ctrl+M
MagnetPlayerState.setMagnetEnabled(player, newState)
ClientPlayNetworking.send(new MagnetTogglePayload(newState))
------------------> Server Receiver
MagnetPlayerState.setMagnetEnabled(player, payload.enabled())
Magnet, Let me get that! β’ Developed by Dasik (Rifaditya) β’ Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- π 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- π 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development