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26.1.2 Instant Pickup Mode
Rifa edited this page Aug 22, 2026
·
1 revision
π Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
| Feature Infobox | Technical Parameters |
|---|---|
| System Class | net.instantgratification.magnet.mixin.PlayerMixin |
| Enabling GameRule |
ig:magnet_instant (Default: false) |
| Radius GameRule |
ig:magnet_range (Default: 12, Range: 1..64) |
| Injection Point | @ModifyVariable(method = "aiStep", at = @At("STORE"), ordinal = 0) |
| Target Variable | Player Collection Bounding Box (AABB pickupArea) |
In Minecraft 26.1.2, Instant Pickup Mode eliminates item travel time by expanding the player's collection bounding box in Player.aiStep(), instantly feeding drops into the player's inventory through vanilla pickup handlers.
+-----------------------------------------------------------------------------------+
| VANILLA PLAYER aiStep() TICK |
+-----------------------------------------------------------------------------------+
|
v
+---------------------------------------------------+
| PlayerMixin.ig_magnet$expandPickupArea() |
| pickupArea = pickupArea.inflate(range); |
+---------------------------------------------------+
|
v
+-----------------------------------------------------------------------------------+
| VANILLA ItemEntity.playerTouch(Player) EXECUTION |
| - Native Inventory Stacking & Partial Pickups |
| - Vanilla Pickup Animation & Sound Events (item.pickup / entity.experience_orb) |
| - Native Statistics & Advancements Triggers |
| - Full Container Overflow & Remaining Item Retention |
+-----------------------------------------------------------------------------------+
@ModifyVariable(
method = "aiStep",
at = @At(value = "STORE"),
ordinal = 0
)
private AABB ig_magnet$expandPickupArea(AABB pickupArea) {
Player player = (Player) (Object) this;
Level level = player.level();
if (!level.isClientSide()) {
if (ModGameRules.getBoolean(level, ModGameRules.MAGNET_INSTANT)) {
int range = ModGameRules.getInt(level, ModGameRules.MAGNET_RANGE);
if (range > 0) {
return pickupArea.inflate(range);
}
}
}
return pickupArea;
}| GameRule | Type | Default | Description |
|---|---|---|---|
ig:magnet_instant |
Boolean | false |
If true, items immediately teleport to the player instead of flying. |
ig:magnet_range |
Integer | 12 |
Radius in blocks for the expanded pickup area. |
ig:magnet_enabled |
Boolean | true |
Master toggle for the entire mod. |
Magnet, Let me get that! β’ Developed by Dasik (Rifaditya) β’ Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- π 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- π 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development