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26.1.2 Advancements
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
| Progression Infobox | Details |
|---|---|
| Custom Advancements JSONs | None (Vanilla Reliance by Design) |
| Design Track | Instant Gratification (IG) |
| Advancement Triggers | 100% Native Vanilla Player.touch(ItemEntity)
|
| Gating Requirement | None (Zero arbitrary unlocking hurdles) |
In strict adherence to the Instant Gratification (IG) modding philosophy, Magnet, Let me get that! intentionally contains no custom advancement trees or milestone achievements.
The mod is engineered as an intrinsic quality-of-life augmentation to the player's core survival interactions. Features are unlocked immediately from the moment a player enters the world, with zero artificial quest grinding, research trees, or progression roadblocks.
+-----------------------------------------------------------------------------------+
| INSTANT GRATIFICATION DESIGN TENET |
| |
| "The 'Walk of Shame' (walking 5 blocks to pick up a block you just mined) is |
| a cardinal sin of flow state. IG Magnet is not a tech tree item or a reward; |
| it is an extension of the player's will. If you can see it, you should have it."|
+-----------------------------------------------------------------------------------+
Because both standard vacuum flight and Instant Pickup Mode utilize Minecraft's native ItemEntity.playerTouch() and ExperienceOrb.playerTouch() collection pipelines:
-
Vanilla Milestone Triggers: Picking up diamonds, ancient debris, or blaze rods via the magnet immediately fires vanilla advancement criteria (e.g.
"Diamonds!","Cover Me in Debris"). - Third-Party Questing Compatibility: Quest mods that track item pickups in player inventories work out of the box with zero specialized compatibility bridges.
-
Statistic Tracking: Vanilla statistics (
stat.pickup.minecraft.*) continue to increment accurately.
Magnet, Let me get that! • Developed by Dasik (Rifaditya) • Licensed under GNU GPLv3
Documentation reflects active repository source code. Features may precede public releases on CurseForge/Modrinth.
- 📖 26.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development
- 📖 26.1.2 Overview
- Gameplay Mechanics
- Administration & Config
- Technical & Development