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Progression Guide
SMPCore has several paths, but they are designed to overlap. You can quest, gather, trade, duel, and explore while building toward the next boss.
| Stage | Main goal | Useful side goals |
|---|---|---|
| Starting out | Homes, a team, basic enchanted gear | Mayor, Miner, Fisher, goblins |
| Early Veil | Boss tiers 1-3 | Reforges, XP Lectern, first boss armor |
| Mid Veil | Boss tiers 4-6 | Farmer/Witch, Overseer, Boss Mastery |
| Late Veil | Boss tiers 7-9 | Runic Loom, Awakening, Beastwarden tree |
| Endgame | Corrupted Oathkeeper | Corruption, Mythics, Soul Imprints, mastery ranks |
This is a guide, not a lock. The Boss Dungeon menu shows the current costs and recommended equipment.
| Tier | Boss | Recommended preparation |
|---|---|---|
| 1 | The Veilbound Marshal | Enchanted diamond gear |
| 2 | Cindervale Arbalest | Marshal relics or strong diamond gear |
| 3 | The Gloam Matriarch | Cinderveil gear and fire control |
| 4 | The Briarveil Regent | Gloam Court gear |
| 5 | Thalassa the Drowned Veil | Gloam or Briarveil gear |
| 6 | The Argent Confessor | Depthveil Pact gear |
| 7 | Asterion the Rift Oracle | Cinder Confessor gear |
| 8 | Morvessa the Runebloom Witch | Riftveil Step gear |
| 9 | Noctyr the Veil Warden | Upgraded Riftveil gear |
| 10 | Corrupted Oathkeeper | Nocturne Guard or Eclipse gear |
Boss health, damage, target counts, and mechanic pressure scale with the surviving group. Extra players help, but mechanics still need to be followed.
- Armory of the Veil gear is the main PvE route. Its weapons deal extra damage in custom boss encounters and reduced damage to players.
- Boss armor has high durability, per-piece boss defense, matching-set defenses, and a small full-set player-damage bonus.
- Legendary and Mythic relics are the main PvP chase. They are unique, tracked, and usually have cooldowns or conditional power.
- Boss Mastery rewards repeated legitimate wins with Essence, useful materials, Huntmarks, armor pieces, and unique utilities.
Use /reliquary for exact recipes and Armory of the Veil for the full item list.
These do not require a private mine or special quest world. They progress throughout the normal server world.
- Mayor Bah: six season orders ending in the Veil Wisp familiar.
- Torren: eight ore shipments; the Veinwake Pick arrives halfway and the Miner Familiar at the end.
- Grikk: hidden goblins, Mining Luck, and a complete-hunt damage bonus.
- Rowan: farming and cooking, Furrowkeeper, Tiller, and Hearty Harvest.
- Vespera: potion training, Morrow, and boss-brew access.
- Corin: a free boat and three fishing jobs for Shoreline Companion.
- Kael: eight Beastwarden lessons, Wildbound Regalia, recalled steeds, and familiar training.
- Overseer: rotating daily work and weekly Authority ranks.
- Mogrik: five mastery ranks for every boss.
- Sable: placeable boss souvenirs unlocked by legitimate boss victories.
See NPC Directory and Familiars and Gathering.
The order matters because the final systems deliberately lock later edits.
- Craft the correct base item and finish any Netherite smithing.
- Add vanilla and custom enchants.
- Roll the reforge you want with Brannik.
- Apply a Veilshift Orb and, on tank armor, a Warden's Lure Orb.
- Use the Runic Loom once the item has at least four enchants.
- Repair it fully.
- Choose Awakening or Corruption as the final path.
Read Gear Upgrades and Stations before steps 5-7.
- Claim all five Mogrik ranks for each boss.
- Evolve and train each familiar independently.
- Complete the Eleventh Oath journal and make the Mend, Bind, or Sever choice.
- Build Mythic Forge combinations from exact legendary pairs.
- Find a Soul Imprint and use it only on a carefully finished eligible item.
- Collect Sable's placeable boss trophies.
- Climb the server, tavern, and duel leaderboards.
Open /menu → Profile → Your Stats → Custom Stats. It shows:
- Mining Luck, Miner Familiar triple chance, and Mining Fever.
- Goblin completion damage, Boss Ward, set damage, reforge defense, and boss aggro.
- Active familiar, core multiplier, mob damage, mob defense, speed, and XP bonuses.
- Tavern Luck and its cap.
- Current equipment totals after reforges, corruption, awakening, orbs, and set bonuses.
- Essence, lifetime Essence, progress counters, and Veil Authority.
Start Here
Season and Progression
- The Eleventh Oath
- Essence, Economy, and Rewards
- Boss Dungeon
- Boss Mastery
- Armory of the Veil
- Classes
- Familiars and Gathering
- Beastwarden Training
- Farmer and Witch Quests
Items and Safety
- Reliquary and Items
- Gear Upgrades and Stations
- Custom Enchants
- Spawners
- Inventory Safety and Recovery
- Player Settings
Community
Compatibility and Staff