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Spawners
Rique edited this page Jul 26, 2026
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Spawners have a custom upgrade system. Players with smpcore.spawner.use can preserve, stack, and modify spawners. Staff with smpcore.spawner.admin can inspect and reset them.
Open the in-game modifier guide by right-clicking a spawner with an empty hand or with an item that is not a modifier.
- Spawn Egg: changes the spawner mob type and consumes the egg.
- Sugar: increases spawn speed. Default max is 32 sugar for up to 16x speed.
- Redstone Dust: toggles redstone control mode. By default, powered redstone disables the spawner.
- Eye of Ender: enables AI nerf if the server config allows it. Spawned mobs stop targeting and pathfinding, but still keep normal physics interactions.
- Nether Quartz: resets sugar, redstone control, and AI nerf. Stack size is kept.
- Spawner item: stacks same-type spawners together. Default max stack is x64.
- A Silk Touch tool preserves the spawner only when spawner Silk Touch is enabled and the player has
smpcore.spawner.use. - Preserved spawner items keep mob type, stack size, sugar count, redstone mode, and AI nerf state.
- Breaking without valid Silk Touch drops XP instead of the spawner. XP is
15 + 5per extra stacked spawner. - Creative mode does not create survival spawner drops.
- Placing a custom spawner item restores its saved data.
- Explosions clean up tracked spawner data so stale holograms/state do not linger.
-
/spawner info- look at a spawner within 8 blocks and show type, stack, sugar, speed, redstone, and AI nerf data. -
/spawner reset- look at a spawner within 8 blocks and reset it to default modifiers. -
/spawnermgr- alias for/spawner.
Creative pick-block on a custom spawner is restricted to smpcore.spawner.admin.
When allowed, it gives a custom spawner item that preserves the tracked data instead of a plain vanilla spawner.
- Silk Touch spawners: enabled.
- Max stack: 64.
- Sugar max: 32.
- Max speed multiplier: 16x.
- AI nerf: enabled.
- Redstone control: powered redstone disables the spawner.
- Minimum spawn delay floor: 40 ticks.
- Stacked spawn count cap: 32.
- Nearby entity cap: 96.
- Stacked spawners scale by the square root of stack size instead of multiplying every spawn directly.
- Spawn count and nearby-entity limits stay capped by the values under
spawner.performanceinconfig.yml. - Chunk loads preserve an active spawner countdown and skip tile-state writes when the saved settings already match.
- Redstone clocks coalesce repeated hologram refreshes into one update per spawner per tick.
- AI-nerfed mobs avoid pathfinding and targeting work while keeping normal farm physics.
- If a spawn egg does nothing, the player may not have
smpcore.spawner.use. - If stacking fails, the spawner types must match and the result cannot exceed x64 by default.
- If mobs stand still after spawning, AI nerf is enabled on that spawner.
- If a redstone-controlled spawner stops spawning, check whether it is powered.
- If a spawner drops XP instead of itself, check Silk Touch, permission, game mode, and config.
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