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Settings and Configuration
Tanner edited this page Jul 11, 2026
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Applied immediately, saved on the machine running the server:
| Setting | What it does |
|---|---|
| Journal folder | Where Elite Dangerous writes its journal. Leave blank to auto-detect (recommended); paste a path to override — it validates as you type ("✓ 60 journal files") and takes effect without a restart. |
| Exclude surface stations | Orbital stations only in routes/searches. |
| Exclude fleet carriers | Keep carriers out of route and market results. |
| Contribute market data (EDDN) | Publish markets you dock at back to the community feed. Anonymous. |
| Automatic updates | Check for releases and offer one-click updates (packaged exe only). |
| Neural voice | Human-sounding callouts synthesized on the server PC by Piper (one-time download). On by default once installed; the on/off switch is per device. The voice itself (default: Alba — Scottish female, five others available) is server-wide — every device hears the same one. |
These live in the browser/tablet you set them on, not on the server — each device can be tuned separately. All apply instantly; double-click a slider to reset it.
| Setting | What it does |
|---|---|
| Voice volume (0–100%) | Callout loudness on this device — neural and browser voices alike. Speaks the new level when you release the slider. |
| CRT effects | Retro scanlines/flicker in the flight panel. Off by default. |
| Interface size (80–140%) | Zooms the whole app on this device — desktop and panel mode. |
| Status bar text (100–160%) | The panel-mode top strip: system, station, fuel, cargo, clock, commander. |
| Helper text (100–150%) | The small grey hints, sub-lines and empty-state explanations. |
The app resolves the journal folder in this order:
- Settings → Journal folder (if set)
-
ED_JOURNAL_DIRenvironment variable (if set) - Auto-detect: the Windows Saved Games known folder (follows relocations) → the default path → Steam Proton prefixes on Linux
If the folder can't be found, a banner offers OPEN SETTINGS. If it simply doesn't exist yet (game never run), the app watches for it and bootstraps automatically the moment it appears.
For the rest — set before launching:
| Env var | Meaning | Default |
|---|---|---|
ET_PORT |
HTTP port | 8666 |
ET_DATA_DIR |
Database folder |
data/ next to the app |
ED_JOURNAL_DIR |
Journal folder override | auto-detected; the in-app setting wins |
ED_BINDINGS_DIR |
Key bindings folder override | auto-detected (Windows / Proton) |
ED_PLOT_KEY |
Autoplot hold-key override |
UI_Select bind, then Enter |
ET_EDDN_UPLOAD |
Seed value for the EDDN toggle | 1 |
ET_AUTO_UPDATE |
Seed value for the auto-update toggle | 1 |
The web server has no authentication — anyone on your network can see your in-game location and credits. Fine on a home LAN; do not port-forward it to the internet.