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Play Lanternfall · Project page

Everything about Lanternfall in one place: how to play, every lantern, foe, world, boon and camp upgrade, and how progression works. All numbers come straight from the game (version 0.19.2).

Start here

New to the game? Read How to play first, then the Strategy guide once you've finished a few runs.

All pages

Page What's in it
How to play The basics: building, waves, upgrades, controls and your first runs.
Strategy guide Placement, builds, economy and how to push deeper.
Lanterns All 12 lanterns: stats, both upgrade paths, ascensions, merges and mastery.
Foes Every foe, what it does and how to beat it, including bosses and event foes.
Worlds and modes All 21 worlds and their twists, Campaign, Endless, events and difficulty.
How foes get tougher Health, foe counts, bosses, speed and gold, wave by wave.
Boons All 53 boons, boon XP, rarity odds and the rules for what gets offered.
Camp upgrades All 67 permanent upgrades with their effects and costs.
Progression and rewards Embers, XP, player levels, moonstones, the passes, the shop and skins.
Settings, saves and the app Sound, layout, saves, export and import, installing and updates.

Quick facts

Waves to win a campaign 40 (then end the run or keep going)
Lanterns 12 (9 from camp, 3 from the Season 1 Pass)
Upgrades per lantern 3 paths × 5 tiers (2 active), then 3 ascension types and 2 merges
Worlds 21 (the Surface level plus depths 1–20)
Foes 25, plus 4 event foes
Boons 53 across 5 rarities
Camp upgrades 67
Difficulty Easy, Normal, Hard, Nightmare, and Oblivion after your first prestige
Modes Campaign, Endless, and limited-time events

Words you'll see

Term Meaning
Lantern A tower. You build them on grass tiles next to the trail.
Foe An enemy. Foes walk the trail; any that reach the end cost you lives.
Gold In-run money for building and upgrading. Resets every run.
Embers Permanent currency earned at the end of every run, spent at camp.
Moonstones Premium currency from level ups, first world clears and the pass, spent in the Shop.
Candy Event currency, earned only in the event world.
Boon A run-long bonus you pick from a hand of cards when your boon XP levels up.
Path / tier Each lantern has three upgrade paths with five tiers each.
Ascend Once both paths are maxed, a lantern can ascend for a big new power.
Merge Combine two ascended lanterns of the same type into Ascended II, then III.
Mastery A permanent 1–100 level for each lantern that unlocks its later upgrades.
Depth Which world you're playing. Deeper worlds are harder and pay more.
Twist A world's special rule, like fog, ice or extra armor.

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