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Play Lanternfall · Project page
Everything about Lanternfall in one place: how to play, every lantern, foe, world, boon and camp upgrade, and how progression works. All numbers come straight from the game (version 0.19.2).
New to the game? Read How to play first, then the Strategy guide once you've finished a few runs.
| Page | What's in it |
|---|---|
| How to play | The basics: building, waves, upgrades, controls and your first runs. |
| Strategy guide | Placement, builds, economy and how to push deeper. |
| Lanterns | All 12 lanterns: stats, both upgrade paths, ascensions, merges and mastery. |
| Foes | Every foe, what it does and how to beat it, including bosses and event foes. |
| Worlds and modes | All 21 worlds and their twists, Campaign, Endless, events and difficulty. |
| How foes get tougher | Health, foe counts, bosses, speed and gold, wave by wave. |
| Boons | All 53 boons, boon XP, rarity odds and the rules for what gets offered. |
| Camp upgrades | All 67 permanent upgrades with their effects and costs. |
| Progression and rewards | Embers, XP, player levels, moonstones, the passes, the shop and skins. |
| Settings, saves and the app | Sound, layout, saves, export and import, installing and updates. |
| Waves to win a campaign | 40 (then end the run or keep going) |
| Lanterns | 12 (9 from camp, 3 from the Season 1 Pass) |
| Upgrades per lantern | 3 paths × 5 tiers (2 active), then 3 ascension types and 2 merges |
| Worlds | 21 (the Surface level plus depths 1–20) |
| Foes | 25, plus 4 event foes |
| Boons | 53 across 5 rarities |
| Camp upgrades | 67 |
| Difficulty | Easy, Normal, Hard, Nightmare, and Oblivion after your first prestige |
| Modes | Campaign, Endless, and limited-time events |
| Term | Meaning |
|---|---|
| Lantern | A tower. You build them on grass tiles next to the trail. |
| Foe | An enemy. Foes walk the trail; any that reach the end cost you lives. |
| Gold | In-run money for building and upgrading. Resets every run. |
| Embers | Permanent currency earned at the end of every run, spent at camp. |
| Moonstones | Premium currency from level ups, first world clears and the pass, spent in the Shop. |
| Candy | Event currency, earned only in the event world. |
| Boon | A run-long bonus you pick from a hand of cards when your boon XP levels up. |
| Path / tier | Each lantern has three upgrade paths with five tiers each. |
| Ascend | Once both paths are maxed, a lantern can ascend for a big new power. |
| Merge | Combine two ascended lanterns of the same type into Ascended II, then III. |
| Mastery | A permanent 1–100 level for each lantern that unlocks its later upgrades. |
| Depth | Which world you're playing. Deeper worlds are harder and pay more. |
| Twist | A world's special rule, like fog, ice or extra armor. |
Play Lanternfall · Project page · These pages are generated from the docs folder in the repo.