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Play Lanternfall

Boons are run-long bonuses you pick from a hand of cards. There are 53 in all: 17 Common, 22 Rare, 6 Legendary, 5 Mythic, 3 Exotic.

Contents

Boon XP

You earn boon XP for:

Action Boon XP
Snuffing a foe 1
Snuffing a split-off or summoned foe 0.3
Snuffing a mini-boss 6
Snuffing a boss 15
Placing a lantern 2
Buying an upgrade tier 3 + the new tier (4 to 8)
Ascending a lantern 15

Each level needs more XP than the last:

Level 1 2 3 5 10 15 20
XP needed 45 58 76 129 477 1772 6579

The Boon scholar camp upgrade and the Study boon make you earn boon XP faster.

The pick

  • When the bar fills you get a boon pick. If a wave is running, it waits until the wave ends. If several levels fill at once, you get all the picks one after another.
  • A hand has 3 cards. The camp upgrades Wider fan and Widest fan add a 4th and 5th, and Trophy hand adds one more on every 5th wave.
  • Skip takes some gold instead (25, more with Patience).
  • Reroll draws a new hand, once you've bought Second thoughts.
  • Head start (camp upgrade) gives you a free pick before the first wave.
  • Morning gift (camp upgrade) starts each run with free boons.

Rarity and odds

Rarity Boons Chance per card
Common 17 59%
Rare 22 35%
Legendary 6 4.2%
Mythic 5 1.6%
Exotic 3 0.3%

These odds assume every lantern is unlocked and nothing is excluded. Lucky draw and High roller (camp upgrades) raise the chance of rarer cards. The Boons page in camp shows your current odds.

What gets offered

  • Lantern boons (marked with a lantern's name) only appear while that lantern is on the board in your current run.
  • Once per run boons can only be picked once.
  • Surge and Moonfall give free upgrades, so they never appear when none of your lanterns can be upgraded: not as your Head start pick, and not once every lantern on the board is maxed (or locked by mastery).
  • Everything else can be picked again, and stacks.

Exotic boons

Boon Effect Notes
Eternal night All towers deal 25% more damage, fire 10% faster and reach 10% farther. Once per run
First light All towers deal 40% more damage and fire 15% faster. Once per run
Moonfall Every lantern you own gets a free upgrade on both paths, and you gain 8 lives. Once per run · Needs an upgradable lantern

Mythic boons

Boon Effect Notes
Armor rot All enemy armor is halved. Once per run
Double tap Every shot has a 12% chance to reload instantly. Once per run
Snuff out Non-boss foes below 12% health are snuffed instantly. Once per run
Surge Every lantern you own gets a free upgrade on its lower path. Needs an upgradable lantern
Time warp All foes move 10% slower. Once per run

Legendary boons

Boon Effect Notes
Crowned Ascended lanterns deal 30% more damage.
Giant slayer Towers deal 40% more damage to bosses.
Gold rush Kills give 25% more gold.
Hoard After each wave, earn 8% interest on your gold (up to 30).
Phalanx Each lantern deals 4% more damage for every other lantern of its type on the board, up to 20%. Once per run
Twin wicks All towers fire 22% faster.

Rare boons

Boon Effect Notes
Bargain oil Towers and upgrades cost 10% less.
Sharpened light All towers deal 12% more damage and ignore 1 armor.
Bright beacons Beacon boosts are 10 points stronger. Beacon on the board
Wide beam Beacons boost lanterns one tile farther away. Beacon on the board · Once per run
Forked bolts Bolt lightning leaps to 2 more foes. Bolt on the board
Overvolt Bolts deal 30% more damage. Bolt on the board
Stoked coals Cinders deal 30% more damage. Cinder on the board
Wide blasts Cinder and Comet bursts are 30% wider. Cinder on the board
Heavier rocks Comets deal 30% more damage. Comet on the board
Meteor shower Comets fire 30% faster. Comet on the board
Deep umbra Eclipse fires 25% faster. Eclipse on the board
Deep chill Frost slows 15% more and lasts longer. Frost on the board
Glacial reach Frost reaches 20% farther and fires 15% faster. Frost on the board
Louder toll The Hollow Bell reaches 20% farther. Hollow Bell on the board
Barbed tips Lance spears pierce 2 more foes and hit 20% harder. Lance on the board
Long throw Lances reach 25% farther. Lance on the board
Fertile ground Saplings grow 50% faster. Sapling on the board
Brighter moon Moonwell beams burn 25% hotter. Moonwell on the board
Lucky sparks Spark darts gain 12% chance to deal triple damage. Spark on the board
Spark storm Sparks fire 20% faster. Spark on the board
Neurotoxin Venom fires 30% faster. Venom on the board
Virulence Venom poison deals 50% more damage. Venom on the board

Common boons

Boon Effect Notes
Big game Towers deal 15% more damage to bosses.
Brace the gate Bosses that slip through cost 2 fewer lives.
Bulk order New lanterns cost 15% less to build.
Coin purse Gain 40 gold now, plus 5 for every lantern on the board.
Collection plate Earn 15 more gold after every wave.
Fiercer flame All towers deal +15% damage.
Lucky charm All towers get a 4% chance to land a critical hit.
Mended fence Gain 4 lives.
Patch the fence Gain 2 lives and a warding stone.
Quick hands All towers fire 12% faster.
Quick study Earn 20% more boon XP.
Salvage rights Selling a lantern refunds 15% more.
Scavenger Kills give 15% more gold.
Steady hands All towers fire 8% faster and reach 5% farther.
Tall poles All towers reach 10% farther.
Whetted edges All shots ignore 2 points of armor.
Windfall Gain 60 gold now, plus 10 for every wave cleared.

← How foes get tougher · Camp upgrades →

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