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Camp upgrades
github-actions[bot] edited this page Oct 20, 2026
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Camp upgrades are permanent. Buy them with embers on the Upgrades page at camp. There are 67 across seven categories, and each level costs more than the last.
In the tables, Per level is what each level adds, At max is the total at the last level, and Total cost is what every level costs together.
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Kindling | Start runs with +10 gold. | 16 | +160 | 10 | 2,412 |
| Deep purse | Kills give +0.75% gold. | 20 | +15% | 12 | 5,314 |
| Wave tithe | +1 gold for every wave you clear. | 20 | +20 | 12 | 5,314 |
| Thrift | Lanterns and upgrades cost 0.75% less. | 20 | −15.0% | 17 | 9,685 |
| Salvage | Selling refunds 2% more. | 10 | 80% back | 14 | 742 |
| Bounty board | Snuffing a boss pays +15 gold. | 6 | +90 | 26 | 828 |
| Midnight pay | The halfway bonus in each wave pays 10% more. | 10 | +100% | 17 | 781 |
| Appraiser | Path upgrades cost 1% less. | 16 | −16% | 19 | 3,970 |
| Patron | The first lantern you build each run is free. Level 2 makes the first two free. | 2 | – | 144 | 490 |
| Compound | After each wave, earn 0.5% interest on your gold (up to 10 gold per level). | 10 | 5% | 24 | 1,517 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Whetstone | +2% tower damage. | 20 | +40% | 12 | 6,913 |
| Bellows | +1.5% fire rate. | 16 | +24% | 14 | 3,619 |
| Long wicks | +2% tower range. | 12 | +24% | 14 | 1,358 |
| Keen eye | Shots get a 0.75% chance to hit for double damage. | 20 | 15.0% | 14 | 8,300 |
| Boss hunter | +2.5% damage to bosses. | 20 | +50% | 14 | 8,300 |
| Armor breaker | Enemy armor is 2% weaker. | 20 | −40% | 17 | 9,685 |
| Last light | With 5 lives or fewer, towers deal +4% damage. | 10 | +40% | 17 | 781 |
| Heavy hits | Critical hits deal 7.5% more damage. | 12 | +90% | 19 | 1,586 |
| Tempered | Lanterns with a path at tier 5 deal +2.5% damage. | 10 | +25% | 22 | 1,005 |
| Swarm breaker | +2% damage to foes that aren’t bosses. | 16 | +32% | 14 | 2,978 |
| Piercing light | Shots ignore 1 point of armor. | 10 | 10 | 22 | 1,116 |
| Reaper | Non-boss foes below 3% health are snuffed instantly. | 3 | 9% | 48 | 382 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Hearthstones | +1 starting life. | 10 | +10 | 14 | 910 |
| Warding stones | The first foe to slip through each run costs no lives. | 3 | 3 per run | 38 | 283 |
| Healing hearth | Recover 1 life after every 5th wave. | 3 | +3 | 32 | 236 |
| Fog lanterns | Foes move 1% slower. | 10 | −10% | 19 | 992 |
| Small fry | Foes that aren’t bosses have 1% less health. | 16 | −16% | 17 | 3,475 |
| Rally | Recover a life each time you snuff a boss. | 2 | +2 | 45 | 143 |
| Stout gate | Bosses that slip through cost 1 fewer life. | 4 | −4 | 32 | 405 |
| Second wind | Once per run, when you would lose your last life, keep going with 3 lives. | 1 | – | 384 | 384 |
| Giant’s bane | Bosses have 2% less health. | 10 | −20% | 22 | 1,116 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Second thoughts | One more reroll per boon pick. | 3 | 3 | 38 | 305 |
| Wider fan | See 4 boons after each wave instead of 3. | 1 | – | 128 | 128 |
| Widest fan | See 5 boons after each wave. Needs Wider fan. | 1 | – | 288 | 288 |
| Lucky draw | Rare and better boons show up 7.5% more often. | 10 | +75% | 19 | 992 |
| Patience | Skipping a boon pays 25 more gold. | 4 | 125 gold | 19 | 214 |
| High roller | Legendary and better boons show up 6% more often. | 10 | +60% | 24 | 1,239 |
| Morning gift | Start every run with a random Common boon. | 2 | – | 96 | 327 |
| Boon bounty | Picking a boon also pays 5 gold. | 5 | +25 | 19 | 356 |
| Boon scholar | +4% boon XP from kills and upgrades. | 10 | +40% | 24 | 1,239 |
| Trophy hand | Boon picks after every 5th wave show one more boon. | 1 | – | 224 | 224 |
| Head start | Pick a free boon before the first wave of every run. | 1 | – | 112 | 112 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Wide burst | Cinder and Comet bursts are 2.5% wider. | 12 | +30% | 14 | 1,189 |
| Frostbite | Frost slows 1.5% more. | 10 | +15% | 14 | 669 |
| Toxicology | Venom and burn damage +4%. | 16 | +64% | 14 | 2,978 |
| Conductor | Bolt chains to 1 more foe. | 3 | +3 | 38 | 283 |
| Veteran lanterns | Every new lantern gets one free first-tier upgrade on any path you choose. | 1 | – | 256 | 256 |
| Forgemaster | Ascensions cost 3% less. | 10 | −30% | 24 | 1,239 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Spark lore | Spark deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Cinder lore | Cinder deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Frost lore | Frost deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Lance lore | Lance deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Venom lore | Venom deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Sapling lore | Saplings grow 4% faster. | 12 | +48% | 22 | 1,786 |
| Bolt lore | Bolt deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Beacon lore | Beacon boosts are half a point stronger. | 12 | +6 | 22 | 1,786 |
| Comet lore | Comet deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Moonwell lore | Moonwell deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Hollow Bell lore | Hollow Bell deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Eclipse lore | Eclipse deals +2.5% damage. | 12 | +30% | 22 | 1,786 |
| Upgrade | Per level | Levels | At max | First level | Total cost |
|---|---|---|---|---|---|
| Ember jar | +5% embers per run. | 20 | +100% | 19 | 11,067 |
| Night school | +2.5% XP per run. | 20 | +50% | 19 | 11,067 |
| Studious | +5% lantern mastery points. | 20 | +100% | 17 | 9,685 |
| Trophy hunter | +1 ember for every boss you snuff. | 5 | +5 | 29 | 534 |
| Long night | +4% embers and XP from Endless runs. | 10 | +40% | 24 | 1,118 |
| Daring | +3% embers and XP on Hard, Nightmare and Oblivion. | 10 | +30% | 24 | 1,118 |
| Pathfinder | Beating a world for the first time gives 5 more moonstones. | 4 | +20 | 48 | 608 |
Unlock lanterns on the Lanterns page with embers.
| Lantern | Cost |
|---|---|
| Frost | 8 embers |
| Lance | 12 embers |
| Venom | 15 embers |
| Sapling | 20 embers |
| Bolt | 25 embers |
| Beacon | 30 embers |
| Comet | 40 embers |
The Moonwell, Hollow Bell and Eclipse come from the Season 1 Pass (tiers 1, 50 and 100 of the premium track) or the Shop.
← Boons · Progression and rewards →
Play Lanternfall · Project page · These pages are generated from the docs folder in the repo.