Skip to content

Camp upgrades

github-actions[bot] edited this page Oct 20, 2026 · 1 revision

Play Lanternfall

Camp upgrades are permanent. Buy them with embers on the Upgrades page at camp. There are 67 across seven categories, and each level costs more than the last.

Contents

In the tables, Per level is what each level adds, At max is the total at the last level, and Total cost is what every level costs together.

Economy

Upgrade Per level Levels At max First level Total cost
Kindling Start runs with +10 gold. 16 +160 10 2,412
Deep purse Kills give +0.75% gold. 20 +15% 12 5,314
Wave tithe +1 gold for every wave you clear. 20 +20 12 5,314
Thrift Lanterns and upgrades cost 0.75% less. 20 −15.0% 17 9,685
Salvage Selling refunds 2% more. 10 80% back 14 742
Bounty board Snuffing a boss pays +15 gold. 6 +90 26 828
Midnight pay The halfway bonus in each wave pays 10% more. 10 +100% 17 781
Appraiser Path upgrades cost 1% less. 16 −16% 19 3,970
Patron The first lantern you build each run is free. Level 2 makes the first two free. 2 – 144 490
Compound After each wave, earn 0.5% interest on your gold (up to 10 gold per level). 10 5% 24 1,517

Offense

Upgrade Per level Levels At max First level Total cost
Whetstone +2% tower damage. 20 +40% 12 6,913
Bellows +1.5% fire rate. 16 +24% 14 3,619
Long wicks +2% tower range. 12 +24% 14 1,358
Keen eye Shots get a 0.75% chance to hit for double damage. 20 15.0% 14 8,300
Boss hunter +2.5% damage to bosses. 20 +50% 14 8,300
Armor breaker Enemy armor is 2% weaker. 20 −40% 17 9,685
Last light With 5 lives or fewer, towers deal +4% damage. 10 +40% 17 781
Heavy hits Critical hits deal 7.5% more damage. 12 +90% 19 1,586
Tempered Lanterns with a path at tier 5 deal +2.5% damage. 10 +25% 22 1,005
Swarm breaker +2% damage to foes that aren’t bosses. 16 +32% 14 2,978
Piercing light Shots ignore 1 point of armor. 10 10 22 1,116
Reaper Non-boss foes below 3% health are snuffed instantly. 3 9% 48 382

Defense

Upgrade Per level Levels At max First level Total cost
Hearthstones +1 starting life. 10 +10 14 910
Warding stones The first foe to slip through each run costs no lives. 3 3 per run 38 283
Healing hearth Recover 1 life after every 5th wave. 3 +3 32 236
Fog lanterns Foes move 1% slower. 10 −10% 19 992
Small fry Foes that aren’t bosses have 1% less health. 16 −16% 17 3,475
Rally Recover a life each time you snuff a boss. 2 +2 45 143
Stout gate Bosses that slip through cost 1 fewer life. 4 −4 32 405
Second wind Once per run, when you would lose your last life, keep going with 3 lives. 1 – 384 384
Giant’s bane Bosses have 2% less health. 10 −20% 22 1,116

Run & boons

Upgrade Per level Levels At max First level Total cost
Second thoughts One more reroll per boon pick. 3 3 38 305
Wider fan See 4 boons after each wave instead of 3. 1 – 128 128
Widest fan See 5 boons after each wave. Needs Wider fan. 1 – 288 288
Lucky draw Rare and better boons show up 7.5% more often. 10 +75% 19 992
Patience Skipping a boon pays 25 more gold. 4 125 gold 19 214
High roller Legendary and better boons show up 6% more often. 10 +60% 24 1,239
Morning gift Start every run with a random Common boon. 2 – 96 327
Boon bounty Picking a boon also pays 5 gold. 5 +25 19 356
Boon scholar +4% boon XP from kills and upgrades. 10 +40% 24 1,239
Trophy hand Boon picks after every 5th wave show one more boon. 1 – 224 224
Head start Pick a free boon before the first wave of every run. 1 – 112 112

Lanterns

Upgrade Per level Levels At max First level Total cost
Wide burst Cinder and Comet bursts are 2.5% wider. 12 +30% 14 1,189
Frostbite Frost slows 1.5% more. 10 +15% 14 669
Toxicology Venom and burn damage +4%. 16 +64% 14 2,978
Conductor Bolt chains to 1 more foe. 3 +3 38 283
Veteran lanterns Every new lantern gets one free first-tier upgrade on any path you choose. 1 – 256 256
Forgemaster Ascensions cost 3% less. 10 −30% 24 1,239

Lore

Upgrade Per level Levels At max First level Total cost
Spark lore Spark deals +2.5% damage. 12 +30% 22 1,786
Cinder lore Cinder deals +2.5% damage. 12 +30% 22 1,786
Frost lore Frost deals +2.5% damage. 12 +30% 22 1,786
Lance lore Lance deals +2.5% damage. 12 +30% 22 1,786
Venom lore Venom deals +2.5% damage. 12 +30% 22 1,786
Sapling lore Saplings grow 4% faster. 12 +48% 22 1,786
Bolt lore Bolt deals +2.5% damage. 12 +30% 22 1,786
Beacon lore Beacon boosts are half a point stronger. 12 +6 22 1,786
Comet lore Comet deals +2.5% damage. 12 +30% 22 1,786
Moonwell lore Moonwell deals +2.5% damage. 12 +30% 22 1,786
Hollow Bell lore Hollow Bell deals +2.5% damage. 12 +30% 22 1,786
Eclipse lore Eclipse deals +2.5% damage. 12 +30% 22 1,786

Progress

Upgrade Per level Levels At max First level Total cost
Ember jar +5% embers per run. 20 +100% 19 11,067
Night school +2.5% XP per run. 20 +50% 19 11,067
Studious +5% lantern mastery points. 20 +100% 17 9,685
Trophy hunter +1 ember for every boss you snuff. 5 +5 29 534
Long night +4% embers and XP from Endless runs. 10 +40% 24 1,118
Daring +3% embers and XP on Hard, Nightmare and Oblivion. 10 +30% 24 1,118
Pathfinder Beating a world for the first time gives 5 more moonstones. 4 +20 48 608

Lantern unlocks

Unlock lanterns on the Lanterns page with embers.

Lantern Cost
Frost 8 embers
Lance 12 embers
Venom 15 embers
Sapling 20 embers
Bolt 25 embers
Beacon 30 embers
Comet 40 embers

The Moonwell, Hollow Bell and Eclipse come from the Season 1 Pass (tiers 1, 50 and 100 of the premium track) or the Shop.


← Boons · Progression and rewards →

Clone this wiki locally