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Worlds and modes
You start with the Surface level. Win a campaign run on your deepest unlocked world to open the next depth. There are 21 worlds in all: the Surface level plus depths 1–20.
Deeper worlds are harder (foes have +35% health and +4% speed per depth) but pay more: +25% embers and +20% XP per depth. Clearing a world for the first time also pays 20 moonstones.
On the Play page, worlds are grouped into collections you can collapse:
- The Ember Road (depths 1–10): Marsh, ice, ash and ruin on the long road from the first forest.
- The Deep Nights (depths 11–20): Bogs, belfries and hives under a dying moon.
| Depth | World | Twist | New foe |
|---|---|---|---|
| Surface | Whisperwood | A quiet forest trail. No twist. | – |
| 1 | Ashen Marsh | Fog. Towers reach 10% less far. | Bog lurker |
| 2 | Frostmere | Ice. Foes slide 12% faster. | Ice skater |
| 3 | Emberwaste | Heat. Frost slows only half as well. | Magmite |
| 4 | Sunken Ruins | Old plating. Armored foes gain +3 armor. | Shellback |
| 5 | Glimmer Caves | Echoes. Every wisp arrives with a twin. | Glint |
| 6 | Bone Dunes | Drought. Kills give 20% less gold. | Bone carrier |
| 7 | Storm Peaks | Storm. Foes 10% faster, Bolt hits 30% harder. | Stormrunner |
| 8 | Fungal Deep | Spores. Broods burst into 5 moths. | Sporemother |
| 9 | Starfall Void | Rifts. A lesser boss joins every 3rd wave. | Voidling |
| 10 | The Last Ember | Everything at once: fog, ice and plating. | Ember knight |
| 11 | Crimson Bog | Leeches. Foes heal 1% of their health every second. | Bog leech |
| 12 | Glass Desert | Mirage. Towers reach 10% farther, but foes run 15% faster. | Sand wraith |
| 13 | Sunken Belfry | Tolling. 30% more foes in every wave. | Bellringer |
| 14 | Ironroot Thicket | Barkskin. Armored foes gain +5 armor. | Barkguard |
| 15 | Aurora Fields | Shimmer. Wisps come in pairs and every foe is 8% faster. | Prism |
| 16 | Cinder Cathedral | Kiln. Frost slows half as well and foes are 20% tougher. | Kiln golem |
| 17 | The Hive | The Moth Queen’s nest. Broods burst into 6 moths and swarms are 20% larger. | Hive drone |
| 18 | Frozen Abyss | Whiteout. Foes 18% faster, towers reach 10% less. | Rime wraith |
| 19 | Eclipse Spire | Shadow tide. Rifts open, foes heal and wear +3 armor. | Eclipse shade |
| 20 | The Hollow Moon | The last night. Fog, ice, plating, swarms, healing and tougher foes, all at once. | Moon titan |
Every world also has its own look, ambience and music track.
Every world also has its own boss on every 5th wave. See World bosses for all 21.
The main mode. Pick a world and survive 40 waves to win. Winning opens the next depth and pays a victory bonus. After wave 40 you choose: end the run and collect your rewards, or keep going until your lives run out. The win counts either way, but every wave, boss and snuff after wave 40 pays ×0.25 embers, XP and mastery.
No last wave, and no world to pick: each run starts in a random world you've unlocked, and each world lasts 5 waves: its own foes walk the trail and its boss arrives on the 5th wave. Then the run shifts to another world you've unlocked, with its own look and twist, while your trail and lanterns stay put. Switching worlds doesn't change foe health or embers: the whole run scales as if you were halfway down to your deepest world (half your deepest depth, rounded). Endless keeps going until you run out of lives, and your best wave is saved. Bosses keep growing in number after wave 50.
Limited-time events add their own world to the Play page. Event worlds are endless, harder, and have their own foes and boss. They pay candy, which you spend on that event's free pass.
Hollow Harvest (Halloween 2026): Harvest night. Foes are 35% tougher and 8% faster, and only the harvest’s own creatures walk the trail. Its foes are Vampire bats, Jacks, Ghosts and Skeletons, with the Pumpkin King every 5th wave.
Set it with the slider on the Play page.
| Difficulty | Foe health | Foe speed | Starting lives | Embers and XP |
|---|---|---|---|---|
| Easy | ×0.7 | ×0.92 | 20 | ×0.6 |
| Normal | ×1 | ×1 | 15 | ×1 |
| Hard | ×1.45 | ×1.08 | 12 | ×1.5 |
| Nightmare | ×2.1 | ×1.16 | 8 | ×2.25 |
| Oblivion (after your first prestige) | ×3.1 | ×1.24 | 5 | ×3.5 |
Starting lives assume no camp upgrades. Hearthstones and other upgrades add more.
← Foes · How foes get tougher →
Play Lanternfall · Project page · These pages are generated from the docs folder in the repo.