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Custom Sound Notification
The Custom Sound action plays a local audio file from your computer. Use this when you want a specific sound that is not available as an in-game sound effect — such as a custom alarm, a voice recording, or a downloaded clip.
📷 Screenshot needed: The Custom Sound action panel showing the file path field with a browse button, the volume slider, and the repeat duration field
The full path to the audio file on your computer. Supported formats: .wav, .mp3.
Click the folder icon to open a file browser, or type the path directly. Supports capture group substitution with $1, $2, etc. — this allows the file path to be built dynamically from trigger values.
Dynamic path example: if your alert captures a crop name as $1, you could set the path to C:\sounds\$1.wav and have a different audio file play for each crop.
A value from 0 (silent) to 10 (maximum).
How long to loop the sound. Set to 0 to play the file once. Set to a positive value (in milliseconds) to loop for that duration before stopping.
- If the file is not found, the action silently fails (no error message is shown in-game). Double-check the path if the sound does not play.
- For dynamic file paths using capture groups, see Capture Groups for the technique of using a placeholder path to open the file browser.
- For built-in OSRS sounds, use In-Game Sound Effect instead.
Getting Started
Alert Types
- All Alerts
- Game Message
- Player Chat Message
- Overhead Text
- Stat Changed
- XP Drop
- Sound Fired
- Spawned Object
- Inventory
- Location
- Notification Fired
- Alert Group
- Advanced Alert
Action Types