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Overlay Notification
The Overlay action displays a text banner on the game screen. It supports countdown timers, optional images, and sticky behavior that keeps it visible until explicitly dismissed.
📷 Screenshot needed: The Overlay action panel showing all fields: message, background color, text color, time to live, countdown checkbox, sticky checkbox, image path, and ID field
📷 Screenshot needed: In-game example of an overlay banner with a countdown timer visible
The text to display in the overlay. Supports capture group substitution with $1, $2, etc.
The background color of the overlay banner.
The color of the message text.
How long the overlay is displayed before it disappears automatically.
- Set to
0with Sticky unchecked to display briefly using a default duration. - Ignored when Sticky is checked.
When checked, the remaining time (from Time to Live) is displayed as part of the overlay, counting down to zero. Useful for reminders with a visible timer.
When checked, the overlay remains on screen indefinitely and ignores the Time to Live value. It can only be dismissed by a Dismiss Overlay action targeting this overlay's ID, or by the user manually closing it.
Use sticky overlays for persistent reminders that should stay until a condition clears.
Optional path to a local image file to display alongside the message. Leave blank for a text-only overlay.
When checked, the image is scaled to fit within the overlay bounds.
A text identifier for this overlay. Used by the Dismiss Overlay action to target this specific overlay for dismissal. Required if you plan to use Dismiss Overlay to clear it programmatically.
A common pattern: one alert shows a sticky overlay when a condition becomes true, and a second alert uses a Dismiss Overlay action (with the same ID) to clear it when the condition resolves.
Example: show a sticky "Low prayer!" overlay when prayer drops below 20. When prayer recharges above 80, a second alert dismisses it.
See Dismiss Notifications for details.
Getting Started
Alert Types
- All Alerts
- Game Message
- Player Chat Message
- Overhead Text
- Stat Changed
- XP Drop
- Sound Fired
- Spawned Object
- Inventory
- Location
- Notification Fired
- Alert Group
- Advanced Alert
Action Types