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Notification Event Notification
The Notification Event action fires a RuneLite NotificationFired event on the event bus. Other plugins — including RuneLite's own built-in notification system — can react to this event, which will trigger their configured notification behaviors (such as a tray popup or screen flash) as if the notification had come from any other plugin.
📷 Screenshot needed: The Notification Event action panel showing the message field
The notification text to broadcast. Supports capture group substitution with $1, $2, etc.
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RuneLite native integration: RuneLite's core notification system listens for
NotificationFiredevents. If the user has configured RuneLite's "Send notification" setting (tray popup, screen flash) in its plugin configuration, a Notification Event will trigger that behavior using Watchdog's message. -
Cross-plugin chaining: trigger Watchdog or other plugins that listen to
NotificationFiredevents from within Watchdog.
If you have a Notification Fired Alert with Allow Watchdog Notifications enabled, and that alert's message pattern matches the message from a Notification Event action, the alert will fire again, which fires the Notification Event again, and so on indefinitely.
To avoid this:
- Keep Allow Watchdog Notifications disabled (the default) on Notification Fired alerts.
- Or use a unique message prefix in your Notification Event messages and exclude it in your Notification Fired alert patterns.
Getting Started
Alert Types
- All Alerts
- Game Message
- Player Chat Message
- Overhead Text
- Stat Changed
- XP Drop
- Sound Fired
- Spawned Object
- Inventory
- Location
- Notification Fired
- Alert Group
- Advanced Alert
Action Types