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Dismiss Notifications

Adam Keenan edited this page May 16, 2026 · 1 revision

Dismiss Actions

Three actions are available for clearing sticky markers created by other actions. Each targets a specific type of sticky marker by its ID.

Action Clears
Dismiss Overlay A sticky Overlay
Dismiss Screen Marker A sticky Screen Marker
Dismiss Object Marker A sticky Object Marker

📷 Screenshot needed: The Dismiss Overlay action panel showing the ID field


Fields

ID

The identifier of the sticky marker to dismiss. This must exactly match the ID set on the corresponding Overlay, Screen Marker, or Object Marker action when it was created.


How to Use

  1. Create an Overlay, Screen Marker, or Object Marker action, set it to Sticky, and assign it an ID (e.g. low-prayer).
  2. In a separate alert (triggered when the condition clears), add the appropriate Dismiss action and enter the same ID.

When the dismiss action fires, the marker with that ID is removed from the screen.


Practical Example

Show/hide a "Low prayer" overlay:

  • Alert 1: Stat Changed (Prayer, <= 20, Absolute mode) → Overlay action, message = "Low Prayer!", sticky = true, ID = prayer-warning
  • Alert 2: Stat Changed (Prayer, >= 80, Absolute mode) → Dismiss Overlay action, ID = prayer-warning

The overlay appears when prayer drops to 20 or below, and is removed when prayer recovers to 80 or above.


Notes

  • If no marker with the given ID exists when the dismiss action fires, the action does nothing (no error).
  • IDs are case-sensitive.
  • Multiple markers can share the same ID; the dismiss action removes all of them at once.
  • For more complex show/hide logic with conditions, consider using the Advanced Alert editor.

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