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Dismiss Notifications
Adam Keenan edited this page May 16, 2026
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Three actions are available for clearing sticky markers created by other actions. Each targets a specific type of sticky marker by its ID.
| Action | Clears |
|---|---|
| Dismiss Overlay | A sticky Overlay |
| Dismiss Screen Marker | A sticky Screen Marker |
| Dismiss Object Marker | A sticky Object Marker |
📷 Screenshot needed: The Dismiss Overlay action panel showing the ID field
The identifier of the sticky marker to dismiss. This must exactly match the ID set on the corresponding Overlay, Screen Marker, or Object Marker action when it was created.
- Create an Overlay, Screen Marker, or Object Marker action, set it to Sticky, and assign it an ID (e.g.
low-prayer). - In a separate alert (triggered when the condition clears), add the appropriate Dismiss action and enter the same ID.
When the dismiss action fires, the marker with that ID is removed from the screen.
Show/hide a "Low prayer" overlay:
-
Alert 1: Stat Changed (Prayer, <= 20, Absolute mode) → Overlay action, message = "Low Prayer!", sticky = true, ID =
prayer-warning -
Alert 2: Stat Changed (Prayer, >= 80, Absolute mode) → Dismiss Overlay action, ID =
prayer-warning
The overlay appears when prayer drops to 20 or below, and is removed when prayer recovers to 80 or above.
- If no marker with the given ID exists when the dismiss action fires, the action does nothing (no error).
- IDs are case-sensitive.
- Multiple markers can share the same ID; the dismiss action removes all of them at once.
- For more complex show/hide logic with conditions, consider using the Advanced Alert editor.
Getting Started
Alert Types
- All Alerts
- Game Message
- Player Chat Message
- Overhead Text
- Stat Changed
- XP Drop
- Sound Fired
- Spawned Object
- Inventory
- Location
- Notification Fired
- Alert Group
- Advanced Alert
Action Types