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Spawned Alert

Adam Keenan edited this page May 16, 2026 · 1 revision

Spawned Alert

The Spawned alert fires when an object, NPC, item, or player enters or leaves the game world around you. It can watch for spawns (something appearing) or despawns (something disappearing), and optionally filter by name and distance.

📷 Screenshot needed: The Spawned alert panel configured for an Item type, showing the Ownership dropdown and distance field

📷 Screenshot needed: The Spawned alert panel configured for an NPC type, showing the name pattern field and distance comparator


Fields

Spawned / Despawned

Whether to fire when the entity appears (Spawned) or disappears (Despawned).

Type

The category of entity to watch for:

Type What it covers
Item Ground items (drops, spawned loot)
NPC Non-player characters
Player Other players
Game Object Interactable scenery (trees, rocks, furnaces, agility obstacles)
Decorative Object Visual-only scenery with no interaction
Ground Object Objects resting on the ground plane
Wall Object Walls, doors, and fences

Name Pattern

A glob or regex pattern matched against the entity's name. Leave blank to match any entity of the selected type.

  • Glob example: *dragon* matches any NPC whose name contains "dragon"
  • Glob example: Abyssal whip matches that exact item name

Ownership (Items only)

Filters ground items by who they belong to:

Option Fires when…
Mine The item belongs to you (your drop or trade)
Others The item belongs to another player
Both Any ground item matches

Distance

Only fire when the spawned entity is within this many tiles of your character. Uses the comparator to the left of the distance value (default is <=).

Set to a large number or leave unconfigured to fire at any distance within your loaded area.

For multi-tile objects, distance is measured from your character to the nearest tile of the object.


Capture Groups

If you use a glob pattern with {} or a regex with () in the Name Pattern field, the captured values are available as $1, $2, etc. in your actions.


Practical Examples

  • Rare drop alert: Type = Item, Spawned, Name = Abyssal whip (or any item name), Ownership = Mine. Fire a Popup or TTS action.
  • NPC detection: Type = NPC, Spawned, Name = Cerberus to alert when the boss spawns.
  • Tree cut down: Type = Game Object, Despawned, Name = *tree* to alert when a tree you are cutting falls.
  • Player nearby: Type = Player, Spawned, Distance <= 5 to alert when another player enters close range (useful for PKing awareness).

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