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Spawned Alert
The Spawned alert fires when an object, NPC, item, or player enters or leaves the game world around you. It can watch for spawns (something appearing) or despawns (something disappearing), and optionally filter by name and distance.
📷 Screenshot needed: The Spawned alert panel configured for an Item type, showing the Ownership dropdown and distance field
📷 Screenshot needed: The Spawned alert panel configured for an NPC type, showing the name pattern field and distance comparator
Whether to fire when the entity appears (Spawned) or disappears (Despawned).
The category of entity to watch for:
| Type | What it covers |
|---|---|
| Item | Ground items (drops, spawned loot) |
| NPC | Non-player characters |
| Player | Other players |
| Game Object | Interactable scenery (trees, rocks, furnaces, agility obstacles) |
| Decorative Object | Visual-only scenery with no interaction |
| Ground Object | Objects resting on the ground plane |
| Wall Object | Walls, doors, and fences |
A glob or regex pattern matched against the entity's name. Leave blank to match any entity of the selected type.
- Glob example:
*dragon*matches any NPC whose name contains "dragon" - Glob example:
Abyssal whipmatches that exact item name
Filters ground items by who they belong to:
| Option | Fires when… |
|---|---|
| Mine | The item belongs to you (your drop or trade) |
| Others | The item belongs to another player |
| Both | Any ground item matches |
Only fire when the spawned entity is within this many tiles of your character. Uses the comparator to the left of the distance value (default is <=).
Set to a large number or leave unconfigured to fire at any distance within your loaded area.
For multi-tile objects, distance is measured from your character to the nearest tile of the object.
If you use a glob pattern with {} or a regex with () in the Name Pattern field, the captured values are available as $1, $2, etc. in your actions.
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Rare drop alert: Type = Item, Spawned, Name =
Abyssal whip(or any item name), Ownership = Mine. Fire a Popup or TTS action. -
NPC detection: Type = NPC, Spawned, Name =
Cerberusto alert when the boss spawns. -
Tree cut down: Type = Game Object, Despawned, Name =
*tree*to alert when a tree you are cutting falls. - Player nearby: Type = Player, Spawned, Distance <= 5 to alert when another player enters close range (useful for PKing awareness).
Getting Started
Alert Types
- All Alerts
- Game Message
- Player Chat Message
- Overhead Text
- Stat Changed
- XP Drop
- Sound Fired
- Spawned Object
- Inventory
- Location
- Notification Fired
- Alert Group
- Advanced Alert
Action Types