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Releases: bitbrain/beehave

v2.9.3

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@bitbrain bitbrain released this 18 Aug 06:37
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This release is compatible with latest Godot 4.7 and fixes lifecycle issues with beehave, especially when loading/unloading the addon.

What's Changed

New Contributors

Full Changelog: v2.9.2...v2.9.3

v2.9.2

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@bitbrain bitbrain released this 02 Dec 08:48
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This release comes with a lot of fixes and upgrade to Godot 4.5.

By the way: community member Queble did a brand-new tutorial on Beehave! Check it out:

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What's Changed

New Contributors

Full Changelog: v2.9.1...v2.9.2

v2.9.1

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@bitbrain bitbrain released this 03 May 09:55
b6c4345

What's Changed

  • Debugger V2 by @bitbrain in #399
  • Add editor property to start debugger in detached mode, closes #400 by @bitbrain in #401
  • Remove requirement that first child of action leaf should be ActionLeaf by @bitbrain in #402

Full Changelog: v2.9.0...v2.9.1

v2.9.0

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@bitbrain bitbrain released this 25 Apr 19:51
bf6b178

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Alix by Oxeron is using beehave

This release contains some critical fixes related to interrupts and also other issues such as blackboard set_value behaviour + actor_node_path. In addition, we worked on improving the documentation slightly to explain the tick behaviour.

What's Changed

  • Cooldown should save running_child so that its non-ActionLeaf childre… by @tangx246 in #376
  • Ensure all decorators call after_run() correctly by @bitbrain in #391
  • Reset decorators correctly by @bitbrain in #392
  • Propagate interrupts to previous branch in case branch changes by @bitbrain in #393
  • Avoid shared blackboard dictionary by duplicating by @bitbrain in #395
  • Expand docs to explain tick behavior by @bitbrain in #396
  • Correctly lookup relative parent node path in beehave tree by @bitbrain in #397

New Contributors

Full Changelog: v2.8.4...v2.9.0

v2.8.4

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@bitbrain bitbrain released this 10 Apr 13:17
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Full Changelog: v2.8.3...v2.8.4

v2.8.3

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@bitbrain bitbrain released this 21 Jan 07:45
c02200f

What's Changed

Better debug experience

Thanks to @Flynsarmy we can now inspect the state of the blackboard and dive into individual nodes of the tree

404661909-8cc0db58-b5ea-4553-b40a-07791d6b785d.mp4

Full Changelog: v2.8.2...v2.8.3

v2.8.2

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@bitbrain bitbrain released this 18 Jan 14:08
fb88f07

What's Changed

New Contributors

Full Changelog: v2.8.1...v2.8.2

v2.8.1

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@bitbrain bitbrain released this 26 Jun 20:05
5f8c212

Debugger visuals fixed

343250921-cc7f6724-fd76-45b7-b977-43ac06c15169.mp4

What's Changed

New Contributors

  • @DDAN-17 made their first contribution in #336
  • @Snaiel made their first contribution in #344

Full Changelog: v2.8.0...v2.8.1

v2.8.0

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@bitbrain bitbrain released this 24 Apr 17:34
2061ab2

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We finally managed to introduce a SimpleParallelNode in #332 that allows you to execute two child nodes at the same time. That being said, it is not truly parallel (as in multi-threaded) but it emulates it instead. It follows closely the implementation of a similar node in Unreal Engine.

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New Contributors

Full Changelog: v2.7.13...v2.8.0

v2.7.13

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@bitbrain bitbrain released this 18 Apr 05:44
18d2492

What's Changed

New Contributors

Full Changelog: v2.7.12...v2.7.13