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cheaterbob edited this page Oct 3, 2026 · 1 revision

Content types

Choose the narrowest supported definition for the job. Inheritance is currently the safest way to add content because the Core prefab retains its tested rig and mechanics while JSON changes published fields and artwork.

Unsupported Unity components and arbitrary class names cannot be selected from JSON.

Experimental authored stages can also use stage scripts for bounded event sequences, state, notifications, signals, and object activation without loading executable mod code.

Goal Start here Good first example
Replace a published sprite or sound Asset patches ExampleMods/simple-nerf-gun
Add or change clothing Clothing ExampleMods/authored-hairstyles
Add an enemy Enemies ExampleMods/zombie-1-template
Add a weapon or usable Weapons and items ExampleMods/additive-nerf-pistol
Add a stage Stages and maps ExampleMods/training-yard-stage
Script a stage sequence Stage scripts ExampleMods/tiled-training-yard
Add objectives or game rules Challenges, difficulties, and rules ExampleMods/survival-sprint-mode

For every available pack, see the example pack index. Exact fields and numeric bounds are listed in the schema index.

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